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Biblio
(2009). Easy to use and incredibly difficult: on the mythical border between interface and gameplay.
Foundations of Digital Games. 107-112 . Abstract
(2008). Boredom, Immersion, Flow - A pilot study investigating player experience.
(, Ed.).IADIS International Conference Gaming 2008: Design for engaging experience and social interaction. 103-107. Abstract
(2008). Games for Learning: Does Gender Make a Difference?.
2nd European Conference on Games Based Learning. 69-76524. Abstract
(2005). Challenge Balance and Diversity: Playing TheSims and TheSims2.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
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