Biblio

2009
2007
Lindley, Craig A., Lennart Nacke, & Charlotte Sennersten (2007).  What does it mean to understand gameplay?. First Symposium on Ludic Engagement Designs for All (LEDA). Abstract
Nackros, K. (2007).  Learning security through computer games: Studying user behavior in a real-world situation. (Futcher L., Dodge R., Ed.).IFIP International Federation for Information Processing - World Conference on Information Security Education. 237, 95-103. Abstract
2006
2005
2002
2001
Schaeffer, J. (2001).  A gamut of games. AI Magazine. 22, 29-46.
1991
Porter, D. B. (1991).  Computer Games and Cognitive-Processes - 2 Tasks, 2 Modes, Too Much. British Journal of Psychology. 82, 343-357.