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Biblio
Found 14 results
Author
Keyword
Title
Type
Year
2009
Coller, B. D.
, &
M. J. Scott
(2009).
Effectiveness of using a video game to teach a course in mechanical engineering
.
Computers & Education. 53,
900-912.
Abstract
Papastergiou, M.
(2009).
Exploring the potential of computer and video games for health and physical education: A literature review
.
Computers & Education. 53,
603-622.
Abstract
Peng, W.
(2009).
Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults
.
Health Communication. 24,
115-127.
Abstract
2007
Lindley, Craig A.
,
Lennart Nacke
, &
Charlotte Sennersten
(2007).
What does it mean to understand gameplay?
.
First Symposium on Ludic Engagement Designs for All (LEDA).
Abstract
Nackros, K.
(2007).
Learning security through computer games: Studying user behavior in a real-world situation
.
(
Futcher L.
,
Dodge R.
, Ed.).
IFIP International Federation for Information Processing - World Conference on Information Security Education. 237,
95-103.
Abstract
Miller, C. K.
, &
D. V. Lindberg
(2007).
Evaluation of a computer-based game about the glycemic index among college-aged students
.
Topics in Clinical Nutrition. 22,
299-306.
Abstract
Nova, N.
,
T. Wehrle
,
J. Goslin
,
Y. Bourquin
, &
P. Dillenbourg
(2007).
Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling
.
Multimedia Tools and Applications. 32,
161--183.
Abstract
2006
Lowood, Henry
(2006).
Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft
.
Games and Culture. 1
(4), 362-382.
Abstract
Fogel, D. B.
,
T. J. Hays
, &
D. R. Johnson
(2006).
A platform for evolving intelligently interactive adversaries
.
Biosystems. 85,
72-83.
Abstract
2005
Galarneau, Lisa
(2005).
Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Nippold, M. A.
,
I. K. Duthie
, &
J. Larsen
(2005).
Literacy as a leisure activity: Free-time preferences of older children and young adolescents
.
Language Speech and Hearing Services in Schools. 36,
93-102.
Abstract
2002
Winter, W. E.
(2002).
Acquisition of expertise on a difficult perceptual-motor task by an amnesic patient
.
Perceptual and Motor Skills. 94,
59-67.
Abstract
2001
Schaeffer, J.
(2001).
A gamut of games
.
AI Magazine. 22,
29-46.
1991
Porter, D. B.
(1991).
Computer Games and Cognitive-Processes - 2 Tasks, 2 Modes, Too Much
.
British Journal of Psychology. 82,
343-357.