Biblio

2010
2007
Chen, V. H. - H., & H. B. - L. Duh (2007).  Understanding social interaction in world of warcraft. ACM International Conference Proceeding Series. 203, 21-24. Abstract
Song, R., L. Korba, G. Yee, & Y. C. Chen (2007).  Protect virtual property in online gaming system. International Journal of Software Engineering and Knowledge Engineering. 17, 483-496. Abstract
Seay, A. F., & R. E. Kraut (2007).  Project massive: Self-regulation and problematic use of online gaming. Conference on Human Factors in Computing Systems - Proceedings. 829-838. Abstract
2006
Leuski, A., & V. Lavrenko (2006).  Tracking dragon-hunters with language models. International Conference on Information and Knowledge Management, Proceedings. 698-707. Abstract
Frank, I., N. Sanbou, & K. Terashima (2006).  Some positive effects of online gaming. International Conference on Advances in Computer Entertainment Technology 2006. Abstract
Koivisto, E. M. I., & M. Eladhari (2006).  Paper prototyping a pervasive game. International Conference on Advances in Computer Entertainment Technology 2006. Abstract
2005
Montola, Markus (2005).  Designing Goals for Online Role-Players. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
Salazar, Javier (2005).  On the Ontology of MMORPG Beings: A Theorethical Model for Research. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract