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Biblio
(2010). The real problem: avatars, metaphysics and online social interaction.
New Media Society. 12(1), 127–141. Abstract
(2007). Understanding social interaction in world of warcraft.
ACM International Conference Proceeding Series. 203, 21-24. Abstract
(2007). Protect virtual property in online gaming system.
International Journal of Software Engineering and Knowledge Engineering. 17, 483-496. Abstract
(2007). An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games.
Computer Communications. 30, 3075-3084. Abstract
(2007). The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games.
Computers and Industrial Engineering. 53, 628-641. Abstract
(2007). Project massive: Self-regulation and problematic use of online gaming.
Conference on Human Factors in Computing Systems - Proceedings. 829-838. Abstract
(2006). Tracking dragon-hunters with language models.
International Conference on Information and Knowledge Management, Proceedings. 698-707. Abstract
(2006). Some positive effects of online gaming.
International Conference on Advances in Computer Entertainment Technology 2006. Abstract
(2006). Paper prototyping a pervasive game.
International Conference on Advances in Computer Entertainment Technology 2006. Abstract
(2005). Designing Goals for Online Role-Players.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). On the Ontology of MMORPG Beings: A Theorethical Model for Research.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
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