Biblio
Filters: Keyword is Gender [Clear All Filters]
"Women's Games in Japan Gendered Identity and Narrative Construction." Theory Culture & Society 26 (2009): 165-188. Abstract
"Measuring the Effect of Gaming Experience on Virtual Environment Navigation Tasks." 3DUI : IEEE Symposium on 3D User Interfaces 2009, Proceedings (2009): 3-10159. Abstract
"Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model." Information-an International Interdisciplinary Journal 11 (2008): 759-769. Abstract
My Momma Shoots Better Than You: Who is the Female Gamer? In The [player] conference, Edited by Sara Mosberg and Olli Leino. IT University of Copenhagen, Denmark: IT University of Copenhagen, 2008. Abstract
"Gender, video game playing habits and visual memory tasks." Sex Roles 58 (2008): 279-286. Abstract
"Play preferences of typically developing children and children with developmental delays between ages 3 and 7 years." OTJR Occupation, Participation and Health 28 (2008): 19-29. Abstract
"Proposing online game loyalty and its antecedents considering gender as a moderator: a qualitative study." Quality & Quantity (2008): 1-11. Abstract
"The role of violent video game content in adolescent development: Boys' perspectives." Journal of Adolescent Research 23 (2008): 55-75. Abstract
"A Short-Term Longitudinal Study of Internet and Computer Game Use by Adolescent Boys and Girls: Prevalence, Frequency of Use, and Psychosocial Predictors." Developmental Psychology 44 (2008): 195-204. Abstract
"Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology." Women's Studies in Communication 30, no. 2 (2007): 179-204. Abstract
"Game object model version II: A theoretical framework for educational game development." Educational Technology Research and Development 55, no. 1 (2007): 51-77. Abstract
"Gender differences in video game characters' roles, appearances, and attire as portrayed in video game magazines." Sex Roles 57 (2007): 733-742. Abstract
"The Lara phenomenon: Powerful female characters in video games." Sex Roles 56 (2007): 141-148. Abstract
"The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments." Cyberpsychology & Behavior 10 (2007): 115-121. Abstract
"Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?" Journal of Experimental Psychology-Applied 13 (2007): 22-31. Abstract
"Women and games: Technologies of the gendered self." New Media and Society 9 (2007): 555-576. Abstract
"Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design." British Journal of Educational Technology 37 (2006): 785-793. Abstract
"Improving Game Design by Understanding the Gender Differences: The Cognitive Approach." Krems, Austria: Danube University Krems, 2006.
"Playing the game: Young girls performing femininity in video game play." Feminist Media Studies 6, no. 4 (2006): 519-537. Abstract
"The relationship between sedentary activities and physical inactivity among adolescents: Results from the Canadian Community Health Survey." Journal of Adolescent Health 39 (2006): 515-522. Abstract
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game


