Biblio
Filters: Keyword is Media Violence [Clear All Filters]
"The Influence of Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness." Aggressive Behavior 36 (2010): 1-13. Abstract
"Is aggression in children with behavioural and emotional difficulties associated with television viewing and video game playing? A systematic review." Child Care Health and Development 35 (2009): 5-15. Abstract
"Parents' and sons' perspectives on video game play: A qualitative study." Journal of Adolescent Research 23 (2008): 76-96. Abstract
"The role of violent video game content in adolescent development: Boys' perspectives." Journal of Adolescent Research 23 (2008): 55-75. Abstract
"Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls." Journal of Adolescent Health 41 (2007): 77-83. Abstract
"Media violence and social neuroscience: New questions and new opportunities." Current Directions in Psychological Science 16 (2007): 178-182. Abstract
"Does playing violent video games induce aggression? Empirical evidence of a functional magnetic resonance imaging study." Media Psychology 8 (2006): 39-60. Abstract
"Repeated exposure to video game play results in decreased blood pressure responding." Media Psychology 8 (2006): 323-341. Abstract
"Toward brain correlates of natural behavior: fMRI during violent video games." Human Brain Mapping 27 (2006): 948-956. Abstract
"Violent computer games and their effects on state hostility and physiological arousal." Aggressive Behavior 32 (2006): 146-158. Abstract
"Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior." Personality and Social Psychology Bulletin 31 (2005): 1573-1586. Abstract
"Media violence exposure and executive functioning in aggressive and control adolescents." Journal of Clinical Psychology 61 (2005): 725-737. Abstract
"Media violence exposure in aggressive and control adolescents: Differences in self- and parent-reported exposure to violence on television and in video games." Aggressive Behavior 31 (2005): 201-216. Abstract
"Violent video games induce an affect processing bias." Media Psychology 7 (2005): 239-250. Abstract
"Children's violent television viewing: Are parents monitoring?" Pediatrics 114 (2004): 94-99. Abstract
"Exposure to violent video games increases automatic aggressiveness." Journal of Adolescence 27 (2004): 41-52. Abstract
"An update on the effects of playing violent video games." Journal of Adolescence 27 (2004): 113-122. Abstract
"Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?" Journal of Adolescence 27 (2004): 23-39. Abstract
"Violent video games: Specific effects of violent content on aggressive thoughts and behavior." Advances in Experimental Social Psychology, Vol. 36 36 (2004): 199-249.
"Violent video games and aggressive behavior in young women." Aggressive Behavior 29 (2003): 423-429. Abstract
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game


