NavigationUser login |
Biblio
(2007). Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology.
Women's Studies in Communication. 30(2), 179-204. Abstract
(2007). A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies.
International Journal of Human Computer Studies. 65, 329-347. Abstract
(2003). "You Can't Help Shouting and Yelling": Fun and Social Interaction in Super Monkey Ball.
(, Ed.).Level Up: Digital Games Research. Abstract
(1999). Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games.
Personal Technologies. 3, 105-116. Abstract
|