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Biblio
(2009). Exploring success factors of video game communities in hierarchical linear modeling: The perspectives of members and leaders.
Computers in Human Behavior. 25, 761-769. Abstract
(2008). Proposing online game loyalty and its antecedents considering gender as a moderator: a qualitative study.
Quality & Quantity. 1-11. Abstract
(2007). Consumer behavior in online game communities: A motivational factor perspective.
Computers in Human Behavior. 23, 1642-1659. Abstract
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