Biblio
Filters: Keyword is Online game [Clear All Filters]
"Investigating the Mediating Role of Perceived Playfulness in the Acceptance of Hedonic Information Systems." Proceedings of the 13th Wseas International Conference on Systems (2009): 322-327622. Abstract
"Business models and operational issues in the Chinese online game industry." Telematics and Informatics 24 (2007): 130-144. Abstract
Digiplay Bibliography Updates
- Political Internet games: Engaging an audience
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model


