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Biblio
Found 8 results
Author
Keyword
Title
Type
Year
2010
Albrechtslund, Anne-Mette
(2010).
Gamers Telling Stories: Understanding Narrative Practices in an Online Community
.
Convergence. 16
(1), 112–124.
Abstract
2009
Sicart, M.
(2009).
The banality of simulated evil: designing ethical gameplay
.
Ethics and Information Technology. 11,
191-202.
Abstract
Watts, C.
,
E. Sharlin
, &
P. Woytiuk
(2009).
Matchmaker: Interpersonal Touch in Gaming
.
Learning by Playing. 5670,
13-24579.
Abstract
2008
Allison, B. Z.
, &
J. Polich
(2008).
Workload assessment of computer gaming using a single-stimulus event-related potential paradigm
.
Biological Psychology. 77,
277-283.
Abstract
2007
Baughman, N. E.
,
M. Liberatore
, &
B. N. Levine
(2007).
Cheat-proof playout for centralized and peer-to-peer gaming
.
IEEE-ACM Transactions on Networking. 15,
1-13.
Abstract
2006
Klabbers, Jan H. G.
(2006).
A framework for artifact assessment and theory testing
.
Simulation & Gaming. 37,
155-173.
Abstract
2005
Kim, Juyun
(2005).
Making Right(s) Decision: Artificial life and Rights Reconsidered
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2004
Gillies, M.
, &
N. A. Dodgson
(2004).
Behaviourally rich actions for user-controlled characters
.
Computers & Graphics-UK. 28,
945-954.
Abstract