Biblio
Filters: Keyword is gaming [Clear All Filters]
"Designing Wonder: Complexity Made Simple or the Wii-Mote's Galilean Edge." Television New Media 11 (2010): 197-219. Abstract
"Gamers Telling Stories: Understanding Narrative Practices in an Online Community." Convergence 16, no. 1 (2010): 112-124. Abstract
The Neurobiology of Play In Proceedings of Future Play 2010. Vancouver, BC: ACM, 2010. Abstract
"The banality of simulated evil: designing ethical gameplay." Ethics and Information Technology 11 (2009): 191-202. Abstract
"Matchmaker: Interpersonal Touch in Gaming." Learning by Playing 5670 (2009): 13-24579. Abstract
"Workload assessment of computer gaming using a single-stimulus event-related potential paradigm." Biological Psychology 77 (2008): 277-283. Abstract
"Cheat-proof playout for centralized and peer-to-peer gaming." IEEE-ACM Transactions on Networking 15 (2007): 1-13. Abstract
"A framework for artifact assessment and theory testing." Simulation & Gaming 37 (2006): 155-173. Abstract
Making Right(s) Decision: Artificial life and Rights Reconsidered In DiGRA 2005 Conference: Changing Views--Worlds in Play., 2005. Abstract
"Behaviourally rich actions for user-controlled characters." Computers & Graphics-UK 28 (2004): 945-954. Abstract
Digiplay Bibliography Updates
- Political Internet games: Engaging an audience
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model


