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Biblio
(2005). Modding Education: Engaging Today's Learners.
The International Digital Media & Arts Association Journal. 1(3), 75-80. Abstract
(2005). Real-Time Performance: Machinima and Game Studies.
The International Digital Media & Arts Association Journal. 1(3), 10-17. Abstract
(2005). Gaming's Non-Digital Predecessors.
The International Digital Media & Arts Association Journal. 1(3), 25-29. Abstract
(2005). Teaching Media Culture with Computer Games.
The International Digital Media & Arts Association Journal. 1(3), 10-17. Abstract
(2005). Precarious Playbour: Modders and the Digital Games Industry.
Fibreculture Journal. 3(5), Abstract
(2005). Video Games, Mind and Learning.
The International Digital Media & Arts Association Journal. 1(3), 37-42. Abstract
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