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Biblio
(2009). Gameplay Experience in a Gaze Interaction Game.
The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most. 49-54. Abstract
(2006). Machinima Prototyping: An Approach to Evaluation.
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles. 189, 433-436. Abstract
(2004). Marrying HCI/Usability and Computer Games: A Preliminary Look.
Proceedings NordCHI'04. 393-396.
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