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Biblio
Found 11 results
Author
Keyword
Title
Type
Year
2010
Albrechtslund, Anne-Mette
(2010).
Gamers Telling Stories: Understanding Narrative Practices in an Online Community
.
Convergence. 16
(1), 112–124.
Abstract
2009
Crawford, Garry
, &
Victoria K. Gosling
(2009).
More Than a Game: Sports-Themed Video Games and Player Narratives
.
Sociology of Sport Journal. 26,
50-66.
Abstract
2007
Hutchinson, R.
(2007).
Performing the Self: Subverting the Binary in Combat Games
.
Games and Culture. 2
(4), 283-299.
Abstract
Pasupathi, M.
,
K. Alderman
, &
D. Shaw
(2007).
Talking the talk: Collaborative remembering and self-perceived expertise
.
Discourse Processes. 43,
55-77.
Abstract
Royse, P.
,
J. Lee
,
B. Undrahbuyan
,
M. Hopson
, &
M. Consalvo
(2007).
Women and games: Technologies of the gendered self
.
New Media and Society. 9,
555-576.
Abstract
2005
Copier, Marinka
(2005).
Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Jansz, J.
(2005).
The emotional appeal of violent video games for adolescent males
.
Communication Theory. 15,
219-241.
Abstract
Martin, Jennifer
(2005).
Virtually Visual: The effects of visual technologies on online identification
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Payne, Matthew
(2005).
Online Gaming as a Virtual Forum
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2004
Murphy, S. C.
(2004).
'Live in your world, play in ours': The spaces of video game identity
.
Journal of Visual Culture. 3,
223-238.
Abstract
2003
Taylor, T. L.
, &
B. Kolko
(2003).
Boundary Spaces
.
Information, Communication and Society. 6,
497-522.
Abstract