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Biblio
(2010). The Influence of Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness.
Aggressive Behavior. 36, 1-13. Abstract
(2009). Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games).
Computers in Human Behavior. 25, 1306-1311. Abstract
(2007). Project massive: Self-regulation and problematic use of online gaming.
Conference on Human Factors in Computing Systems - Proceedings. 829-838. Abstract
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