Biblio
Filters: Keyword is Self-regulation [Clear All Filters]
"The Influence of Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness." Aggressive Behavior 36 (2010): 1-13. Abstract
"Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)." Computers in Human Behavior 25 (2009): 1306-1311. Abstract
"Project massive: Self-regulation and problematic use of online gaming." In Conference on Human Factors in Computing Systems - Proceedings, 829-838., 2007. Abstract
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game


