Biblio

2009
2008
2007
2006
2005
2004
2003
Bryce, Jo, & Jason Rutter (2003).  The Gendering of Computer Gaming: Experience and Space. (FlemingS., JonesI., Ed.).Leisure Cultures: Investigations in Sport, Media and Technology. 3-22. Abstract
2000
Fischetti, Mark (2000).  The Future of Digital Entertainment. Scientific American. 283, 47-49. Abstract