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Biblio
(2009). From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience.
Learning by Playing. 5670, 464-472579. Abstract
(2009). Understanding the behavioural intention to play online games An extension of the theory of planned behaviour.
Online Information Review. 33, 849-872. Abstract
(2009). Measuring Player Immersion in the Computer Game Narrative.
International Journal of Human-Computer Interaction. 25, 107-133. Abstract
(2007). Determinants of adoption of mobile games under mobile broadband wireless access environment.
Information and Management. 44, 276-286. Abstract
(2006). Experimental conditions for experiencing flow in computer games.
Zeitschrift Fur Psychologie. 214, 207-219. Abstract
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