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Biblio
(2006). Experimental conditions for experiencing flow in computer games.
Zeitschrift Fur Psychologie. 214, 207-219. Abstract
(2004). The Therapeutic Use of Videogames within Secure Forensic Settings: A Review of the Literature and Application to Practice.
British Journal of Occupational Therapy. 67(8), 332-341. Abstract
(2004). Structured extracurricular activities among adolescents: Findings and implications for school psychologists.
Psychology in the Schools. 41, 31-41. Abstract
(2003). Gender dynamics and the social and spatial organisation of computer gaming.
Leisure Studies. 22, 1-15. Abstract
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