Biblio

2009
2008
Sisler, Vit, Cyril Brom, & Radovan Slavik (2008).  Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045". (LugmayrA., MäyräF., FranssilaH., LietsalaK., Ed.).12th International MindTrek Conference: Entertainment and Media in the Ubiquitous Era. 34-38. Abstract
Baptista, R., & C. V. de Cardalho (2008).  Funchal 500 years: Learning Through Role Play Games. 2nd European Conference on Games Based Learning. 25-30524. Abstract
2007
2006
FAS (2006).  R&D Challenges for Games In Learning. Summit on Educational Games: Harnessing the power of video games for learning. 17. Abstract
Oblinger, D. G. (2006).  Simulations, Games, and Learning. EDUCAUSE Learning Initiative. 6. Abstract
Littleton, Fiona, Jeff Haywood, & Hamish Macleod (2006).  Influence of videogame play on a student's approach to learning?. Digital Game Based Learning - 4th International Symposium for Information Design. 87-100. Abstract
Shaffer, D. W. (2006).  Epistemic frames for epistemic games. Computers & Education. 46, 223-234. Abstract
Lieberman, D. A. (2006).  What Can We Learn From Playing Interactive Games?. (VordererP., BryantJ., Ed.).Playing Video Games: Motives, Responses and Consequences.. 379-397. Abstract
2005
Ruggill, J. E., R. Moeller, B. Pearce, & K. S. McAllister (2005).  Teaching Media Culture with Computer Games. The International Digital Media & Arts Association Journal. 1(3), 10-17. Abstract
Engeli, Maia (2005).  Playful Play with Games: Linking Level Editing to Learning in Art and Design. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
Medina, Eliana (2005).  Digital Games: A Motivational Perspective. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
Payne, Matthew (2005).  Online Gaming as a Virtual Forum. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
Gee, J. P. (2005).  Video Games, Mind and Learning. The International Digital Media & Arts Association Journal. 1(3), 37-42. Abstract