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Biblio
(2009). Uncertainty and engagement with learning games.
Instructional Science. 37, 519-536. Abstract
(2009). Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.
Learning by Playing. 5670, 292-292579. Abstract
(2008). Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045".
(, Ed.).12th International MindTrek Conference: Entertainment and Media in the Ubiquitous Era. 34-38. Abstract
(2008). Funchal 500 years: Learning Through Role Play Games.
2nd European Conference on Games Based Learning. 25-30524. Abstract
(2007). Foreign Language Learning with New Media and Video Games.
Comparative Media Studies. Abstract
(2006). R&D Challenges for Games In Learning.
Summit on Educational Games: Harnessing the power of video games for learning. 17. Abstract
(2006). Simulations, Games, and Learning.
EDUCAUSE Learning Initiative. 6. Abstract
(2006). Influence of videogame play on a student's approach to learning?.
Digital Game Based Learning - 4th International Symposium for Information Design. 87-100. Abstract
(2006). Epistemic frames for epistemic games.
Computers & Education. 46, 223-234. Abstract
(2006). What Can We Learn From Playing Interactive Games?.
(, Ed.).Playing Video Games: Motives, Responses and Consequences.. 379-397. Abstract
(2005). Teaching Media Culture with Computer Games.
The International Digital Media & Arts Association Journal. 1(3), 10-17. Abstract
(2005). Playful Play with Games: Linking Level Editing to Learning in Art and Design.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). Digital Games: A Motivational Perspective.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). Online Gaming as a Virtual Forum.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). The things we learned on Liberty Island: designing games to help people become competent game players.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). Video Games, Mind and Learning.
The International Digital Media & Arts Association Journal. 1(3), 37-42. Abstract
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