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Biblio
(2007). Deviation Red vs. Blue: The Blood Gulch Chronicles.
Film Quarterly. 60(4), 24-29. Abstract
(2007). Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills.
Interactive Technologies Conference Proceedings. Abstract
(2007). Tangible interfaces for real-time 3D virtual environments.
ACM International Conference Proceeding Series. 203, 155-162. Abstract
(2007). Machinima and Education.
Abstract
(2006). Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft.
Games and Culture. 1(4), 362-382. Abstract
(2006). High-Performance Play: The Making of Machinima.
Journal of Media Practice. 7, 25-42. Abstract
(2006). Machinima Prototyping: An Approach to Evaluation.
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles. 189, 433-436. Abstract
(2005). Real-Time Performance: Machinima and Game Studies.
The International Digital Media & Arts Association Journal. 1(3), 10-17. Abstract
(2005). Machinima: digital performance and emergent authorship.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
(2005). Machinima and the Filmmakers Virtual Immersion.
Metro Magazine, Australia's Film and media Magazine. 134-137. Abstract
(2005). Film Live: An Excursion into Machinima.
(, Ed.).Developing Interactive Narrative Content. 210-243. Abstract
(2003). Computer Game Modding, Intermediality and Participatory Culture.
New Media? New Theories? New Methods? Conference. Abstract
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