Biblio

2007
2006
Lowood, Henry (2006).  High-Performance Play: The Making of Machinima. Journal of Media Practice. 7, 25-42. Abstract
Bardzell, J., S. Bardzell, C. Briggs, K. Makice, W. Ryan, & M. Weldon (2006).  Machinima Prototyping: An Approach to Evaluation. Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles. 189, 433-436. Abstract
2005
Lowood, H. (2005).  Real-Time Performance: Machinima and Game Studies. The International Digital Media & Arts Association Journal. 1(3), 10-17. Abstract
Carroll, John, & David Cameron (2005).  Machinima: digital performance and emergent authorship. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
Jones, Mike (2005).  Machinima and the Filmmakers Virtual Immersion. Metro Magazine, Australia's Film and media Magazine. 134-137. Abstract
Nitsche, M. (2005).  Film Live: An Excursion into Machinima. (Bushoff B., Ed.).Developing Interactive Narrative Content. 210-243. Abstract
2004
2003
Sotamaa, Olli (2003).  Computer Game Modding, Intermediality and Participatory Culture. New Media? New Theories? New Methods? Conference. Abstract