Biblio
Filters: Keyword is Video Games [Clear All Filters]
"The Influence of Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness." Aggressive Behavior 36 (2010): 1-13. Abstract
"A Breath Biofeedback Computer Game for Children With Cystic Fibrosis." Clinical Pediatrics 49 (2010): 337-342. Abstract
"Designing Game Affordances to Promote Learning and Engagement." Cognitive Technology Journal 1-2, no. 14-15 (2010). Abstract
"A mixed method approach to studying collaborative video game play." In Games + Learning + Society (GLS) 6.0. Madison, Wisconsin, USA, 2010. Abstract
"User-experience game research?" In Games + Learning + Society (GLS) 6.0. Madison, Wisconsin, USA, 2010. Abstract
"Evaluating Video Game Design and Interactivity." In Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, edited by R. Van Eck. Hershey, PA: IGI Global, 2010. Abstract
"An Open-Ended, Emergent Approach for Studying Serious Games." In Serious Educational Game Assessment, edited by L. Annetta and S. Bronack. Rotterdam: Sense Publishers, 2010. Abstract
Toward a Ludic Architecture: The Space of Play and Games. ETC Press, 2010. Abstract
"The banality of simulated evil: designing ethical gameplay." Ethics and Information Technology 11 (2009): 191-202. Abstract
"Video games and the perception of very long durations by adolescents." Computers in Human Behavior 25 (2009): 554-559. Abstract
"Digital game playing motives among adolescents: Relations to parent-child communication, school performance, sleeping habits, and perceived health." Journal of Applied Developmental Psychology 30 (2009): 463-474. Abstract
"The effect of violent and non-violent computer games on cognitive performance." Computers in Human Behavior 25 (2009): 96-102. Abstract
"Playing a violent television game affects heart rate variability." Acta Paediatrica 98 (2009): 166-172. Abstract
"Playing Active Video Games Increases Energy Expenditure in Children." Pediatrics 124 (2009): 534-540. Abstract
"Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men." Cyberpsychology & Behavior 12 (2009): 241-244. Abstract
"Conan eller Josefine? Politikk og økonomi i norsk spillbransje." Norsk Medietidsskrift 16, no. 4 (2009): 317-343. Abstract
"More Than a Game: Sports-Themed Video Games and Player Narratives." Sociology of Sport Journal 26 (2009): 50-66. Abstract
"Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games." Middle East Journal of Culture and Communication 2, no. 2 (2009): 17. Abstract
"The Turbulent Rise of the Child Gamer: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children’s Digital Play." Communication, Culture and Critique 2, no. 3 (2009): 319-338. Abstract
"Video Games, Video Clips, and Islam: New Media and the Communication of Values." In Muslim Societies in the Age of Mass Consumption, 231-258. Newcastle: Cambridge Scholars Publishing, 2009. Abstract
Digiplay Bibliography Updates
- Political Internet games: Engaging an audience
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model


