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Biblio
Found 133 results
Author
Keyword
Title
Type
Year
In Press
Weis, Robert
, &
Brittany C. Cerankosky
(In Press).
Effects of Video-Game Ownership on Young Boys’ Academic and Behavioral Functioning: A Randomized, Controlled Study
.
Psychological Science.
1-8.
Abstract
2010
Bluemke, M.
,
M. Friedrich
, &
J. Zumbach
(2010).
The Influence of Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness
.
Aggressive Behavior. 36,
1-13.
Abstract
Walz, Steffen P.
(2010).
Toward a Ludic Architecture: The Space of Play and Games
.
382.
Abstract
2009
Sicart, M.
(2009).
The banality of simulated evil: designing ethical gameplay
.
Ethics and Information Technology. 11,
191-202.
Abstract
Tobin, S.
, &
S. Grondin
(2009).
Video games and the perception of very long durations by adolescents
.
Computers in Human Behavior. 25,
554-559.
Abstract
Wallenius, M.
,
A. Rimpela
,
R. L. Punamaki
, &
T. Lintonen
(2009).
Digital game playing motives among adolescents: Relations to parent-child communication, school performance, sleeping habits, and perceived health
.
Journal of Applied Developmental Psychology. 30,
463-474.
Abstract
Barlett, C. P.
,
C. L. Vowels
,
J. Shanteau
,
J. Crow
, &
T. Miller
(2009).
The effect of violent and non-violent computer games on cognitive performance
.
Computers in Human Behavior. 25,
96-102.
Abstract
Ivarsson, M.
,
M. Anderson
,
T. Angstrom
, &
F. Lindblad
(2009).
Playing a violent television game affects heart rate variability
.
Acta Paediatrica. 98,
166-172.
Abstract
Graf, D. L.
,
L. V. Pratt
,
C. N. Hester
, &
K. R. Short
(2009).
Playing Active Video Games Increases Energy Expenditure in Children
.
Pediatrics. 124,
534-540.
Abstract
Wack, E.
, &
S. Tantleff-Dunn
(2009).
Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men
.
Cyberpsychology & Behavior. 12,
241-244.
Abstract
Crawford, Garry
, &
Victoria K. Gosling
(2009).
More Than a Game: Sports-Themed Video Games and Player Narratives
.
Sociology of Sport Journal. 26,
50-66.
Abstract
Sisler, Vit
(2009).
Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games
.
Middle East Journal of Culture and Communication. 2
(2), 17.
Abstract
Sisler, Vit
(2009).
Video Games, Video Clips, and Islam: New Media and the Communication of Values
.
Muslim Societies in the Age of Mass Consumption.
231–258.
Abstract
Lee, M. C.
(2009).
Understanding the behavioural intention to play online games An extension of the theory of planned behaviour
.
Online Information Review. 33,
849-872.
Abstract
Lemmens, J. S.
,
P. M. Valkenburg
, &
J. Peter
(2009).
Development and Validation of a Game Addiction Scale for Adolescents
.
Media Psychology. 12,
77-95.
Abstract
Yun, C.
,
D. Shastri
,
I. Pavlidis
, &
Z. G. Deng
(2009).
O'Game, Can You Feel My Frustration?: Improving User's Gaming Experience via StressCam
.
CHI2009: Proceedings of the 27th Annual CHI Conference on Human Factors in Computing Systems, Vols 1-4.
2195-22042390.
Abstract
2008
Lenhart, A.
,
J. Kahne
,
E. Middaugh
,
A. R. Macgill
,
C. Evans
, &
J. Vitak
(2008).
Teens, Video Games, and Civics
.
PEW INTERNET & AMERICAN LIFE PROJECT.
76.
Abstract
Sisler, Vit
(2008).
Digital Arabs: Representation in Video Games
.
European Journal of Cultural Studies. 11
(2), 203-220.
Abstract
Becker, Katrin
(2008).
The invention of good games: Understanding learning design in commercial video games
.
Graduate Division of Educational Research.
425.
Abstract
Ravaja, N.
,
M. Turpeinen
,
T. Saari
,
S. Puttonen
, &
L. Keltikangas-Järvinen
(2008).
The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events
.
Emotion. 8,
114-120.
Abstract
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