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Biblio
(2006). Interactive generation of falling motions.
Computer Animation and Virtual Worlds. 17, 271-279. Abstract
(2006). Games are up for DVFS.
Design Automation Conference. 598-603. Abstract
(2005). GPU simulation and rendering of volumetric effects for computer games and virtual environments.
Computer Graphics Forum. 24, 685-693. Abstract
(2005). Practical and robust stenciled shadow volumes for hardware-accelerated rendering.
Computer Graphics Forum. 24, 51-60. Abstract
(2005). Layering and heterogeneity as design principles for animated embedded agents.
Information Sciences. 171, 355-376. Abstract
(2005). Real-time animation of water with rigid body interaction.
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers. 59, 1488-1493. Abstract
(2004). Behaviourally rich actions for user-controlled characters.
Computers & Graphics-UK. 28, 945-954. Abstract
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