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Biblio
Found 9 results
Author
Keyword
Title
Type
Year
2009
Nacke, Lennart E.
,
Anne Nacke
, &
Craig A. Lindley
(2009).
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience
.
CyberPsychology & Behavior. 12
(5), 493-499.
Abstract
Voiskounsky, A. E.
,
O. V. Mitina
, &
A. A. Avetisova
(2009).
Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing
.
Online Communities and Social Computing, Proceedings. 5621,
632-640731.
Abstract
2007
Pinchbeck, D.
(2007).
Ludic Reality: a construct for analysing epistemology and meaning-mapping in play
.
The Philosophy of Computer Games.
Abstract
Yee, N.
,
J. N. Bailenson
,
M. Urbanek
,
F. Chang
, &
D. Merget
(2007).
The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments
.
Cyberpsychology & Behavior. 10,
115-121.
Abstract
2006
Delwiche, A.
(2006).
Massively multiplayer online games (MMOs) in the new media classroom
.
Educational Technology & Society. 9,
160-172.
Abstract
Yatim, Maizatul H. M.
,
Lennart Nacke
, &
Maic Masuch
(2006).
Improving Game Design by Understanding the Gender Differences: The Cognitive Approach
.
Frank, I.
,
N. Sanbou
, &
K. Terashima
(2006).
Some positive effects of online gaming
.
International Conference on Advances in Computer Entertainment Technology 2006.
Abstract
2005
Zammitto, Veronica
(2005).
The Expressions of Colours
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
2004
Anderson, C. A.
(2004).
An update on the effects of playing violent video games
.
Journal of Adolescence. 27,
113-122.
Abstract