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Biblio
Found 29 results
Author
Keyword
Title
Type
Year
2010
Marsh, Jackie
(2010).
Young children’s play in online virtual worlds
.
Journal of Early Childhood Research. 8
(1), 23-39.
Abstract
Walz, Steffen P.
(2010).
Toward a Ludic Architecture: The Space of Play and Games
.
382.
Abstract
2009
Hsu, S. H.
,
M. H. Wen
, &
M. C. Wu
(2009).
Exploring user experiences as predictors of MMORPG addiction
.
Computers & Education. 53,
990-999.
Abstract
Owston, R.
,
H. Wideman
,
N. S. Ronda
, &
C. Brown
(2009).
Computer game development as a literacy activity
.
Computers & Education. 53,
977-989.
Abstract
Fang, X. W.
,
S. Chan
, &
C. Nair
(2009).
An Online Survey System on Computer Game Enjoyment and Personality
.
Human-Computer Interaction, Pt IV. 5613,
304-314781.
Abstract
Steiner, C. M.
,
M. D. Kickmeier-Rust
, &
D. Albert
(2009).
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
.
Learning by Playing. 5670,
150-161579.
Abstract
2008
Pargman, D.
, &
P. Jakobsson
(2008).
Do you believe in magic? Computer games in everyday life
.
European Journal of Cultural Studies. 11,
225-U114.
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Boredom, Immersion, Flow - A pilot study investigating player experience
.
(
ten Thij E.
, Ed.).
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction.
103-107.
Abstract
Nacke, Lennart
,
Craig A. Lindley
, &
Sophie Stellmach
(2008).
Log who’s playing: psychophysiological game analysis made easy through event logging
.
(
Panos Markopoulos Boris de Ruyter W.
, Ed.).
Second International Conference on Fun and Games 2008. 5294/2008,
150-157.
Abstract
Tyler, Tom
(2008).
A Procrustean Probe
.
Game Studies. 8
(2),
Abstract
Bojin, Nis
(2008).
Play and the Private
.
Loading.... 1
(3),
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Flow and immersion in first-person shooters: measuring the player's gameplay experience
.
(
Kapralos B.
,
Katchabaw M.
,
Rajnovich J.
, Ed.).
Future Play '08: Proceedings of the 2008 Conference on Future Play.
81--88.
Abstract
Bojin, Nis
(2008).
Language Games/Game Languages: Examining Game Design Epistemologies Through a ‘Wittgensteinian’ Lens
.
ELUDAMOS Journal for Computer Game Culture. 1
(2), 55-71.
Abstract
Boyle, E.
, &
T. Connolly
(2008).
Games for Learning: Does Gender Make a Difference?
.
2nd European Conference on Games Based Learning.
69-76524.
Abstract
2007
Bertozzi, Elena
, &
Seunghwan Lee
(2007).
Not Just Fun and Games: Digital Play, Gender and Attitudes Towards Technology
.
Women's Studies in Communication. 30
(2), 179-204.
Abstract
Lindley, Craig A.
,
Lennart Nacke
, &
Charlotte Sennersten
(2007).
What does it mean to understand gameplay?
.
First Symposium on Ludic Engagement Designs for All (LEDA).
Abstract
Lindley, Craig A.
, &
Charlotte Sennersten
(2007).
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
.
International Journal of Computer Games Technology. 2008,
7 pages.
Abstract
Pearce, Celia
,
Tracy Fullerton
,
Janine Fron
, &
Jacquelyn Ford Morie
(2007).
Sustainable Play: Toward a New Games Movement for the Digital Age
.
Games and Culture. 2,
261-278.
Abstract
Royse, P.
,
J. Lee
,
B. Undrahbuyan
,
M. Hopson
, &
M. Consalvo
(2007).
Women and games: Technologies of the gendered self
.
New Media and Society. 9,
555-576.
Abstract
Purushotma, Ravi
(2007).
Foreign Language Learning with New Media and Video Games
.
Comparative Media Studies.
Abstract
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