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Biblio
Found 9 results
Author
Keyword
Title
Type
Year
2009
Steiner, C. M.
,
M. D. Kickmeier-Rust
, &
D. Albert
(2009).
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
.
Learning by Playing. 5670,
150-161579.
Abstract
2006
Delwiche, A.
(2006).
Massively multiplayer online games (MMOs) in the new media classroom
.
Educational Technology & Society. 9,
160-172.
Abstract
2005
Jones, Mike
(2005).
Machinima and the Filmmakers Virtual Immersion
.
Metro Magazine, Australia's Film and media Magazine.
134-137.
Abstract
Cao, X. C.
,
Y. P. Shen
,
M. Shah
, &
H. Foroosh
(2005).
Single view compositing with shadows
.
Visual Computer. 21,
639-648.
Abstract
Kronenberger, W. G.
,
V. R. Mathews
,
D. W. Dunn
,
Y. Wang
,
E. A. Wood
,
A. L. Giauque
, et al.
(2005).
Media violence exposure and executive functioning in aggressive and control adolescents
.
Journal of Clinical Psychology. 61,
725-737.
Abstract
2004
Krahe, B.
, &
I. Moller
(2004).
Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents
.
Journal of Adolescence. 27,
53-69.
Abstract
Wu, M. M.
,
K. Mitchell
,
D. McCaffery
,
J. Finney
, &
A. Friday
(2004).
Real Tournament - mobile context-aware gaming for the next generation
.
Electronic Library. 22,
55-64.
Abstract
Alexa, S.
(2004).
America's army game: Its (virtual) reality representation and cocaine
.
Proceedings - 2004 International Conference on Cyberworlds, CW 2004.
432-438.
Abstract
2002
Rockwell, G.
(2002).
Gore galore: Literary theory and computer games
.
Computers and the Humanities. 36,
345-358.
Abstract