NavigationUser login |
Biblio
(2009). Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback.
International Journal of Human-Computer Interaction. 25, 506-529. Abstract
(2007). Violent video game play impacts facial emotion recognition.
Aggressive Behavior. 33, 353-358. Abstract
(2006). Psychological implications of the history of realistic depiction: Ancient Greece, Renaissance Italy and CGI.
Leonardo. 39, 139-144. Abstract
|