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Biblio
(2006). Production and deployment of educational videogames as assessable learning objects.
Innovative Approaches for Learning and Knowledge Sharing, Proceedings. 4227, 316-330. Abstract
(2006). Games are up for DVFS.
Design Automation Conference. 598-603. Abstract
(2005). Long-term effects of computer training of phonological awareness in kindergarten.
Journal of Computer Assisted Learning. 21, 17-27. Abstract
(2004). Realizing mobile wireless Internet telephony and streaming multimedia testbed.
Computer Communications. 27, 725-738. Abstract
(2004). Real Tournament - mobile context-aware gaming for the next generation.
Electronic Library. 22, 55-64. Abstract
(1999). Gender interest differences with multimedia learning interfaces.
Computers in Human Behavior. 15, 173-183. Abstract
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