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Biblio
(2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?.
Neurorehabilitation and Neural Repair. 20, 252-267. Abstract
(2005). The development of a computer-assisted cognitive remediation program for patients with schizophrenia.
Israel Journal of Psychiatry and Related Sciences. 42, 5-14.
(2004). The Therapeutic Use of Videogames within Secure Forensic Settings: A Review of the Literature and Application to Practice.
British Journal of Occupational Therapy. 67(8), 332-341. Abstract
(1999). Pelvic floor muscle retraining for pediatric voiding dysfunction using interactive computer games.
Journal of Urology. 162, 1056-1062. Abstract
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