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Biblio
Found 29 results
Author
Keyword
Title
Type
Year
2009
Coller, B. D.
, &
M. J. Scott
(2009).
Effectiveness of using a video game to teach a course in mechanical engineering
.
Computers & Education. 53,
900-912.
Abstract
Jarmon, L.
,
T. Traphagan
,
M. Mayrath
, &
A. Trivedi
(2009).
Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life
.
Computers & Education. 53,
169-182.
Abstract
Sisler, Vit
(2009).
Video Games, Video Clips, and Islam: New Media and the Communication of Values
.
Muslim Societies in the Age of Mass Consumption.
231–258.
Abstract
Battini, D.
,
M. Faccio
,
A. Persona
, &
F. Sgarbossa
(2009).
Logistic Game: learning by doing and knowledge-sharing
.
Production Planning & Control. 20,
724-736.
Abstract
Peng, W.
(2009).
Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults
.
Health Communication. 24,
115-127.
Abstract
Silva, M. A. R.
, &
J. C. Anacleto
(2009).
Entertainment Game to Support Interaction between Teachers and Students
.
Entertainment Computing - ICEC 2009. 5709,
228-233341.
Abstract
2007
Fletcher, J. D.
, &
S. Tobias
(2007).
What Research Has to Say (thus far) About Designing Computer Games for Learning
.
American Educational Research Association.
Abstract
Nackros, K.
(2007).
Learning security through computer games: Studying user behavior in a real-world situation
.
(
Futcher L.
,
Dodge R.
, Ed.).
IFIP International Federation for Information Processing - World Conference on Information Security Education. 237,
95-103.
Abstract
Wong, W. L.
,
C. Shen
,
L. Nocera
,
E. Carriazo
,
F. Tang
,
S. Bugga
, et al.
(2007).
Serious video game effectiveness
.
ACM International Conference Proceeding Series. 203,
49-55.
Abstract
Carr, D.
(2007).
Machinima and Education
.
Abstract
Carr, D.
, &
B. Pollmuller
(2007).
Teaching Media and Machinima in Second Life: Interview
.
Abstract
Wilson, L.
(2007).
Getting it Wrong: Slaying Myths about Video Games
.
Abstract
Purushotma, Ravi
(2007).
Foreign Language Learning with New Media and Video Games
.
Comparative Media Studies.
Abstract
Galarneau, Lisa
(2007).
Productive Play: Participation and Learning in Digital Game Environments
.
Abstract
Ulicsak, M.
,
K. Facer
, &
R. Sandford
(2007).
Issues impacting games based learning in formal secondary education
.
International Journal on Advanced Technology for Learning (IJATL).
9.
Abstract
2006
Fletcher, J. D.
, &
S. Tobias
(2006).
Using Computer Games and Simulations for Instruction: A Research Review
.
Society for Applied Learning Technology Meeting, New Learning Technologies.
Abstract
Dickey, M. D.
(2006).
"Ninja Looting" for instructional design: The design challenges of creating a game-based learning environment
.
ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques.
Abstract
Byers, C.
(2006).
Utilizing Games in a Graduate Level Instructional Game Course
.
Developments in Business Simulation and Experiential Learning. 33,
Abstract
Margolis, J. L.
,
M. Nussbaum
,
P. Rodriguez
, &
R. Rosas
(2006).
Methodology for evaluating a novel education technology: a case study of handheld video games in Chile
.
Computers & Education. 46,
174-191.
Abstract
2005
Paul, N.
,
K. A. Hansen
, &
M. Taylor
(2005).
Modding Education: Engaging Today's Learners
.
The International Digital Media & Arts Association Journal. 1
(3), 75-80.
Abstract
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