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Biblio
(2009). Emergent Design: Serendipity in Digital Educational Games.
Virtual and Mixed Reality, Proceedings. 5622, 206-215649. Abstract
(2006). Believable environments – Generating interactive storytelling in vast location based pervasive games.
SIGCHI Advances in Computer Entertainment. Abstract
(2005). A Game Architecture for Emergent Story-Puzzles in a Persistent World.
DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
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