Biblio

2009
Nacke, Lennart, Sophie Stellmach, Dennis Sasse, & Craig A. Lindley (2009).  Gameplay Experience in a Gaze Interaction Game. The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most. 49-54. Abstract
Aguiar, R., J. M. Pereira, & J. Braz (2009).  GaDeVi Game Development Integrating Tracking and Visualization Devices into Virtools. GRAPP 2009: Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications. 313-321414. Abstract
2008
Nacke, Lennart, & Craig A. Lindley (2008).  Boredom, Immersion, Flow - A pilot study investigating player experience. (ten Thij E., Ed.).IADIS International Conference Gaming 2008: Design for engaging experience and social interaction. 103-107. Abstract
2007
Grimshaw, Mark (2007).  Sound and immersion in the first-person shooter. The 11th International Computer Games Conference. Abstract
Calleja, Gordon (2007).  Digital Game Involvement: A Conceptual Model. Games and Culture. 2, 236-260. Abstract
2006
Salamin, P., D. Thalmann, & F. Vexo (2006).  The benefits of third-person perspective in virtual and augmented reality. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. 27-30. Abstract
2005
2002