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Biblio
Found 15 results
Author
Keyword
Title
Type
Year
2009
Nacke, Lennart
,
Sophie Stellmach
,
Dennis Sasse
, &
Craig A. Lindley
(2009).
Gameplay Experience in a Gaze Interaction Game
.
The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most.
49-54.
Abstract
Aguiar, R.
,
J. M. Pereira
, &
J. Braz
(2009).
GaDeVi Game Development Integrating Tracking and Visualization Devices into Virtools
.
GRAPP 2009: Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications.
313-321414.
Abstract
2008
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Boredom, Immersion, Flow - A pilot study investigating player experience
.
(
ten Thij E.
, Ed.).
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction.
103-107.
Abstract
Grimshaw, Mark
, &
Gareth Schott
(2008).
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
.
International Journal of Computer Games Technology. 2008,
Abstract
Nacke, Lennart
, &
Craig A. Lindley
(2008).
Flow and immersion in first-person shooters: measuring the player's gameplay experience
.
(
Kapralos B.
,
Katchabaw M.
,
Rajnovich J.
, Ed.).
Future Play '08: Proceedings of the 2008 Conference on Future Play.
81--88.
Abstract
2007
Grimshaw, Mark
(2007).
Sound and immersion in the first-person shooter
.
The 11th International Computer Games Conference.
Abstract
Calleja, Gordon
(2007).
Digital Game Involvement: A Conceptual Model
.
Games and Culture. 2,
236-260.
Abstract
2006
Barlow, M.
,
E. Lewis
, &
J. Keir
(2006).
Heart-Rate and Immersion in a First Person Simulation
.
SIMTecT 2006.
Abstract
Salamin, P.
,
D. Thalmann
, &
F. Vexo
(2006).
The benefits of third-person perspective in virtual and augmented reality
.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST.
27-30.
Abstract
2005
Alexander, A. L.
,
T. Brunyé
,
J. Sidman
, &
S. A. Weil
(2005).
From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games
.
The Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC).
Abstract
Ermi, Laura
, &
Frans Mäyrä
(2005).
Fundamental Components of the Gameplay Experience: Analysing Immersion
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Gomes, Renata
(2005).
The design of narrative as an immersive simulation
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
Martin, Jennifer
(2005).
Virtually Visual: The effects of visual technologies on online identification
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
de Vicente, Victor Emmanuel José Sousa
(2005).
Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike
.
Abstract
2002
Retaux, X.
, &
J. Rouchier
(2002).
Realism vs Surprise and Coherence: Different Aspect of Playability in Computer Games
.
Playing With the Future conference,.
Abstract