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Biblio
(2008). The Consumption of Counterfeit Goods: ‘Here be Pirates?’ .
Sociology. 42(6), 1146–1164. Abstract
(2005). Productive users, intellectual property and governance: the challenges of computer games.
Media Arts Law Review. 10, 299-310. Abstract
(2005). Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights.
Media International Australia. 16-29. Abstract
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