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Biblio
Found 7 results
Author
Keyword
Title
Type
Year
2009
Lee, M. C.
(2009).
Understanding the behavioural intention to play online games An extension of the theory of planned behaviour
.
Online Information Review. 33,
849-872.
Abstract
2007
Mueller, F.
, &
M. R. Gibbs
(2007).
Building a table tennis game for three players
.
ACM International Conference Proceeding Series. 203,
179-182.
Abstract
Chen, V. H. - H.
, &
H. B. - L. Duh
(2007).
Understanding social interaction in world of warcraft
.
ACM International Conference Proceeding Series. 203,
21-24.
Abstract
2005
Kerbs, R. W.
(2005).
Social and ethical considerations in virtual worlds
.
Electronic Library. 23,
539-546.
Abstract
2004
Gooch, Phil
, &
Ruth Living
(2004).
The Therapeutic Use of Videogames within Secure Forensic Settings: A Review of the Literature and Application to Practice
.
British Journal of Occupational Therapy. 67
(8), 332-341.
Abstract
Axelsson, A. S.
(2004).
Framing social interaction in shared virtual environments: The influence of technical and social factors
.
Doktorsavhandlingar vid Chalmers Tekniska Hogskola.
Abstract
2003
Klastrup, L.
(2003).
"You Can't Help Shouting and Yelling": Fun and Social Interaction in Super Monkey Ball
.
(
Copier M.
,
Raessens J.
, Ed.).
Level Up: Digital Games Research.
Abstract