Biblio
Filters: Keyword is Computer games [Clear All Filters]
"The real problem: avatars, metaphysics and online social interaction." New Media Society 12, no. 1 (2010): 127-141. Abstract
"An Algorithm for Visual Music." In The Third International Conferences on Advances in Computer-Human Interactions, pp 125-129. St Marteen, Netherlands Antilles: IEEE, 2010. Abstract
"Short-Term Effects of Playing Computer Games on Attention." Journal of Attention Disorders 13, no. 6 (2010): 668-676. Abstract
"Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)." Computers in Human Behavior 25 (2009): 1306-1311. Abstract
"Exploring user experiences as predictors of MMORPG addiction." Computers & Education 53 (2009): 990-999. Abstract
"Women's Games in Japan Gendered Identity and Narrative Construction." Theory Culture & Society 26 (2009): 165-188. Abstract
"Digital game playing motives among adolescents: Relations to parent-child communication, school performance, sleeping habits, and perceived health." Journal of Applied Developmental Psychology 30 (2009): 463-474. Abstract
"The effect of violent and non-violent computer games on cognitive performance." Computers in Human Behavior 25 (2009): 96-102. Abstract
"The effects of computer games on primary school students' achievement and motivation in geography learning." Computers & Education 52 (2009): 68-77. Abstract
"Conan eller Josefine? Politikk og økonomi i norsk spillbransje." Norsk Medietidsskrift 16, no. 4 (2009): 317-343. Abstract
""Its not hard, just requires that you have no life". Computer games and the illusion of learning." Digital kompetanse : nordic journal of digital literacy 4, no. 1 (2009): 4-19.
"Mothers, Play, And Everyday Life: Ethnology meets Game Studies." Ethnologia Scandinavica: A Journal for Nordic Ethnology 39 (2009): 27-41. Abstract
"Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games." Middle East Journal of Culture and Communication 2, no. 2 (2009): 17. Abstract
"Computer games in childhood and adolescence: Relations to addictive behavior, ADHD, and aggression." Zeitschrift Fur Kinder-Und Jugendpsychiatrie Und Psychotherapie 37 (2009): 393-402. Abstract
"Development and Validation of a Game Addiction Scale for Adolescents." Media Psychology 12 (2009): 77-95. Abstract
"Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing." Online Communities and Social Computing, Proceedings 5621 (2009): 632-640731. Abstract
"Measuring the Effect of Gaming Experience on Virtual Environment Navigation Tasks." 3DUI : IEEE Symposium on 3D User Interfaces 2009, Proceedings (2009): 3-10159. Abstract
"An Online Survey System on Computer Game Enjoyment and Personality." Human-Computer Interaction, Pt IV 5613 (2009): 304-314781. Abstract
"Terra Nova 2.0-The New World of MMORPGs." Critical Studies in Media Communication 26 (2009): 104-127. Abstract
"Machine learning in digital games: a survey." Artificial Intelligence Review 29 (2008): 123-161. Abstract
Digiplay Bibliography Updates
- Political Internet games: Engaging an audience
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model


