Biblio

2010
2009
Enevold, Jessica, & Charlotte Hagström (2009).  Mothers, Play, And Everyday Life: Ethnology meets Game Studies. Ethnologia Scandinavica: A Journal for Nordic Ethnology. 39, 27-41. Abstract
Fang, X. W., S. Chan, & C. Nair (2009).  An Online Survey System on Computer Game Enjoyment and Personality. Human-Computer Interaction, Pt IV. 5613, 304-314781. Abstract
Frolich, J., G. Lehmkuhl, & M. Dopfner (2009).  Computer games in childhood and adolescence: Relations to addictive behavior, ADHD, and aggression. Zeitschrift Fur Kinder-Und Jugendpsychiatrie Und Psychotherapie. 37, 393-402. Abstract
Gunkel, D. J., & A. H. Gunkel (2009).  Terra Nova 2.0-The New World of MMORPGs. Critical Studies in Media Communication. 26, 104-127. Abstract
Voiskounsky, A. E., O. V. Mitina, & A. A. Avetisova (2009).  Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing. Online Communities and Social Computing, Proceedings. 5621, 632-640731. Abstract
Smith, S. R., & S. Du'Mont (2009).  Measuring the Effect of Gaming Experience on Virtual Environment Navigation Tasks. 3DUI : IEEE Symposium on 3D User Interfaces 2009, Proceedings. 3-10159. Abstract
2008