Biblio

2009
Sicart, M. (2009).  The banality of simulated evil: designing ethical gameplay. Ethics and Information Technology. 11, 191-202. Abstract
Ioannidou, A., A. Repenning, & D. C. Webb (2009).  AgentCubes: Incremental 3D end-user development. Journal of Visual Languages and Computing. 20, 236-251. Abstract
Castronova, E., J. J. Cummings, W. Emigh, M. Fatten, N. Mishler, T. Ross, et al. (2009).  Case Study: The Economics of Arden. Critical Studies in Media Communication. 26, 165-179. Abstract
Canossa, A., & A. Drachen (2009).  Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. Human-Computer Interaction - Interact 2009, Pt Ii, Proceedings. 5727, 510-523992. Abstract
Tang, J. Y., J. H. Chen, D. T. Ku, L. R. Chao, T. K. Shih, & M. M. Weng (2009).  Constructing the 2D Adventure Game-Based Assessment System. Advances in Web Based Learning - ICWL 2009. 5686, 376-385478. Abstract
2008
2007
2006
Dickey, M. D. (2006).  "Ninja Looting" for instructional design: The design challenges of creating a game-based learning environment. ACM SIGGRAPH 2006 Educators Program - International Conference on Computer Graphics and Interactive Techniques. Abstract
El Rhalibi, A., M. Merabti, & Y. Shen (2006).  AoIM in peer-to-peer multiplayer online games. International Conference on Advances in Computer Entertainment Technology 2006. Abstract