Biblio

2010
2009
Al-Bow, M., D. Austin, J. Edgington, R. Fajardo, J. Fishburn, C. Lara, et al. (2009).  Using Game Creation for Teaching Computer Programming to High School Students and Teachers. Iticse 2009: Proceeding of the 2009 Acm Sigse Annual Conference on Innovation and Technology in Computer Science Education. 104-108406. Abstract
Patel, P., & H. Hexmoor (2009).  Designing BOTs with BDI Agents. Proceedings of the 2009 International Symposium on Collaborative Technologies and Systems. 180-186575. Abstract
Watts, C., E. Sharlin, & P. Woytiuk (2009).  Matchmaker: Interpersonal Touch in Gaming. Learning by Playing. 5670, 13-24579. Abstract
2008
2007
Takatalo, Jari, Jukka Häkkinen, Jyrki Kaistinen, & Göte Nyman (2007).  Measuring user experience in digital gaming: Theoretical and methodological issues. (Luke C. Cui Y., Ed.).Proceedings of SPIE - The International Society for Optical Engineering. 6494, Abstract
Nijholt, A., & D. Tan (2007).  Playing with your brain: Brain-computer interfaces and games. ACM International Conference Proceeding Series. 203, 305-306. Abstract
Bardzell, S., V. Wu, J. Bardzell, & N. Quagliara (2007).  Transmedial interactions and digital games. ACM International Conference Proceeding Series. 203, 307-308. Abstract
Gestwicki, P. V. (2007).  Computer games as motivation for design patterns. SIGCSE 2007: 38th SIGCSE Technical Symposium on Computer Science Education. 233-237. Abstract
White, W., A. Demers, C. Koch, J. Gehrke, & R. Rajagopalan (2007).  Scaling games to epic proportion. Proceedings of the ACM SIGMOD International Conference on Management of Data. 31-42. Abstract