Biblio
Filters: Keyword is Games [Clear All Filters]
"Designing Game Affordances to Promote Learning and Engagement." Cognitive Technology Journal 1-2, no. 14-15 (2010). Abstract
"A mixed method approach to studying collaborative video game play." In Games + Learning + Society (GLS) 6.0. Madison, Wisconsin, USA, 2010. Abstract
"User-experience game research?" In Games + Learning + Society (GLS) 6.0. Madison, Wisconsin, USA, 2010. Abstract
"Evaluating Video Game Design and Interactivity." In Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, edited by R. Van Eck. Hershey, PA: IGI Global, 2010. Abstract
"From Edutainment to Serious Games: A Change in the Use of Game Characteristics." Games and Culture 5 (2010): 177-198. Abstract
"Games and Other Uncopyrightable Systems." Marquette Law School Legal Studies Paper (2010). Abstract
"Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design." Games and Culture 5 (2010): 199-235. Abstract
"An Open-Ended, Emergent Approach for Studying Serious Games." In Serious Educational Game Assessment, edited by L. Annetta and S. Bronack. Rotterdam: Sense Publishers, 2010. Abstract
"Impact of IQ, computer-gaming skills, general dexterity, and laparoscopic experience on performance with the da Vinci (R) surgical system." International Journal of Medical Robotics and Computer Assisted Surgery 5 (2009): 327-331. Abstract
"Uncertainty and engagement with learning games." Instructional Science 37 (2009): 519-536. Abstract
""It's Fantasy Football Made Real": Networked Media Sport, the Internet, and the Hybrid Reality of MyFootballClub." Sociology of Sport Journal 26 (2009): 89-106. Abstract
"Parents of Preschoolers: Expert Media Recommendations and Ratings Knowledge, Media-Effects Beliefs, and Monitoring Practices." Pediatrics 123 (2009): 981-988. Abstract
"Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience." CyberPsychology & Behavior 12, no. 5 (2009): 493-499. Abstract
"Video game representations as cues for collaboration and learning." International Journal of Gaming and Computer-Mediated Simulations 1, no. 3 (2009). Abstract
"Designing BOTs with BDI Agents." Proceedings of the 2009 International Symposium on Collaborative Technologies and Systems (2009): 180-186575. Abstract
"Emotionally Adapted Games - An Example of a First Person Shooter." Human-Computer Interaction, Pt Iv 5613 (2009): 406-415781. Abstract
"Matchmaker: Interpersonal Touch in Gaming." Learning by Playing 5670 (2009): 13-24579. Abstract
"Using Game Creation for Teaching Computer Programming to High School Students and Teachers." Iticse 2009: Proceeding of the 2009 Acm Sigse Annual Conference on Innovation and Technology in Computer Science Education (2009): 104-108406. Abstract
"Flow and immersion in first-person shooters: measuring the player's gameplay experience." In Future Play '08: Proceedings of the 2008 Conference on Future Play, edited by Bill Kapralos, Mike Katchabaw and Jay Rajnovich, 81-88. Future Play. Toronto, Canada: ACM, 2008. Abstract
"Computer games as motivation for design patterns." In SIGCSE 2007: 38th SIGCSE Technical Symposium on Computer Science Education, 233-237., 2007. Abstract
Digiplay Bibliography Updates
- 'It's in the Game' and Above the Game: An Analysis of the Users of Sports Videogames
- Theoretical Consoles: Concepts for Gadget Analysis
- Avatar motion control by natural body movement via camera
- Adoption of Mobile Games as Entertainment Technology : A Test of Extended Technology Acceptance Model
- Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game


