Biblio

Filters: Keyword is Games  [Clear All Filters]
2010
Sharritt, Matthew J., and Michel A. Sharritt. "A mixed method approach to studying collaborative video game play." In Games + Learning + Society (GLS) 6.0. Madison, Wisconsin, USA, 2010. Abstract
Sharritt, Matthew J., and Michel A. Sharritt. "User-experience game research?" In Games + Learning + Society (GLS) 6.0. Madison, Wisconsin, USA, 2010. Abstract
Sharritt, Matthew J.. "Evaluating Video Game Design and Interactivity." In Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, edited by R. Van Eck. Hershey, PA: IGI Global, 2010. Abstract
Boyden, Bruce. "Games and Other Uncopyrightable Systems." Marquette Law School Legal Studies Paper (2010). Abstract
Sharritt, Matthew J.. "An Open-Ended, Emergent Approach for Studying Serious Games." In Serious Educational Game Assessment, edited by L. Annetta and S. Bronack. Rotterdam: Sense Publishers, 2010. Abstract
2009
Sharritt, Matthew J., and Daniel D. Suthers. "Video game representations as cues for collaboration and learning." International Journal of Gaming and Computer-Mediated Simulations 1, no. 3 (2009). Abstract
Patel, P., and H. Hexmoor. "Designing BOTs with BDI Agents." Proceedings of the 2009 International Symposium on Collaborative Technologies and Systems (2009): 180-186575. Abstract
Watts, C., E. Sharlin, and P. Woytiuk. "Matchmaker: Interpersonal Touch in Gaming." Learning by Playing 5670 (2009): 13-24579. Abstract
Al-Bow, M., D. Austin, J. Edgington, R. Fajardo, J. Fishburn, C. Lara, S. Leutenegger, and S. Meyer. "Using Game Creation for Teaching Computer Programming to High School Students and Teachers." Iticse 2009: Proceeding of the 2009 Acm Sigse Annual Conference on Innovation and Technology in Computer Science Education (2009): 104-108406. Abstract
2008
Nacke, Lennart, and Craig A. Lindley. "Flow and immersion in first-person shooters: measuring the player's gameplay experience." In Future Play '08: Proceedings of the 2008 Conference on Future Play, edited by Bill Kapralos, Mike Katchabaw and Jay Rajnovich, 81-88. Future Play. Toronto, Canada: ACM, 2008. Abstract
2007
Gestwicki, P. V.. "Computer games as motivation for design patterns." In SIGCSE 2007: 38th SIGCSE Technical Symposium on Computer Science Education, 233-237., 2007. Abstract

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