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Biblio
(2008). The Pleasures of Computer Gaming.
203.
(2007). Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games.
Games and Culture. 2(4), 366-375. Abstract
(2007). Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History.
Games and Culture. 2, 213-235. Abstract
(2005). Gaming's Non-Digital Predecessors.
The International Digital Media & Arts Association Journal. 1(3), 25-29. Abstract
(2004). Here Be Dragons, voorgeschiedenis en ontstaan van Adventure Games.
Tijdschrift voor Mediageschiedenis. 7, 77-99. Abstract
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