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BibliographyFound 62 results Filters: keyword is AGE [Clear All Filters] A
"Adolescent participation in preventive health behaviors, physical activity, and nutrition: Differences across immigrant generations for Asians and Latinos compared with whites",
American Journal of Public Health, vol. 97, no. 2, WASHINGTON, AMER PUBLIC HEALTH ASSOC INC, pp. 337-343, 2007 .
Abstract
"Sleep timing and quantity in ecological and family context: A nationally representative time-diary study",
Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007 .
Abstract
"Is the resource-based 'view' a useful perspective for SHRM research? The case of the video game industry",
International Journal of Technology Management, vol. 31, no. 3-4, pp. 204-221, 2005 .
Abstract
"Automatic computer game balancing: A reinforcement learning approach",
Proceedings of the International Conference on Autonomous Agents, pp. 1229-1230, 2005 .
Abstract
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
"The unreal editor as a web 3D authoring environment",
Web3D Symposium Proceedings, pp. 119-126, 2004 .
Abstract
B
"Play and the Private",
Loading..., vol. 1, issue 3, 11/2008.
Abstract
"Effect of bilingualism and computer video game experience on the Simon task",
Canadian Journal of Experimental Psychology-Revue Canadienne De Psychologie Experimentale, vol. 60, no. 1, pp. 68-79, 2006 .
Abstract
"Teaching Management With Video Games",
Applied Management and Decision Sciences Faculty: Walden University, pp. 170, 2006 .
Abstract
"Relationships between fun and the computer business",
Communications of the ACM, vol. 39, no. 8, 1996 .
Abstract
C
"ScriptEase: A generative/adaptive programming paradigm for game scripting",
Science of Computer Programming, vol. 67, no. 1, pp. 32-58, 2007 .
Abstract
"What baboons, babies and Tetris players tell us about interaction: a biosocial view of norm-based social learning",
Connection Science, vol. 18, no. 4, ABINGDON, TAYLOR & FRANCIS LTD, pp. 363--378, 2006 .
Abstract
"Machinima: digital performance and emergent authorship",
DiGRA 2005 Conference: Changing Views--Worlds in Play, Vancouver, British Columbia, Canada, 16/06/2005.
Abstract
E
"Nodding off or switching off? The use of popular media as a sleep aid in secondary-school children",
Journal of Paediatrics and Child Health, vol. 42, no. 7-8, pp. 428-433, 2006 .
Abstract
"AoIM in peer-to-peer multiplayer online games",
International Conference on Advances in Computer Entertainment Technology 2006, 2006 .
Abstract
F
"Personal behavior and virtual fragmentation",
ACM International Conference Proceeding Series, vol. 203, pp. 60-63, 2007 .
Abstract
"Game play in engineering education: Concept and experimental results",
International Journal of Engineering Education, vol. 22, no. 5, pp. 1043-1052, 2006 .
Abstract
G
"Boosting human-level AI with videogames: Mad University",
Kybernetes, vol. 36, no. 3-4, pp. 517-530, 2007 .
Abstract
"Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior",
Zhurnal Vysshei Nervnoi Deyatelnosti Imeni I.P. Pavlova, vol. 57, no. 4, pp. 419-425, 2007 .
Abstract
"Situating gaming as a sonic experience: The acoustic ecology of first person shooters",
Situated Play, Tokyo, DiGRA, pp. 474-481, 24/09/2007.
Abstract
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