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Biblio
Found 9 results
Author
Keyword
Title
Type
Year
2008
Galway, L.
,
D. Charles
, &
M. Black
(2008).
Machine learning in digital games: a survey
.
Artificial Intelligence Review. 29,
123-161.
Abstract
2007
El-Nasr, Magy Seif
(2007).
Interaction, Narrative, and Drama Creating an Adaptive Interactive Narrative using Performance Arts Theories
.
Interaction Studies. 8
(2),
Abstract
2006
van Waveren, J. M. P.
, &
L. J. M. Rothkrantz
(2006).
Automated path and route finding through arbitrary complex 3D polygonal worlds
.
Robotics and Autonomous Systems. 54,
442-452.
Abstract
2005
Peinado, Federico
,
Pedro Pablo Gómez-Martín
, &
Marco Antonio Gómez-Martín
(2005).
A Game Architecture for Emergent Story-Puzzles in a Persistent World
.
DiGRA 2005 Conference: Changing Views--Worlds in Play.
Abstract
El-Nasr, Magy Seif
(2005).
Desktop 3-D Interactive Drama – Applying Design Principles from the Performance Arts
.
Human Computer Interaction International..
Abstract
Kim, H.
,
S. W. Hong
, &
J. Kim
(2005).
Detection of auto programs for MMORPGs
.
AI 2005: Advances in Artificial Intelligence. 3809,
1281-1284.
Abstract
2002
Bylund, M.
, &
F. Espinoza
(2002).
Testing and Demonstrating Context-Aware Services with Quake III Arena
.
Communications of the ACM. 45,
46-48.
Abstract
Kaminka, Gal A.
,
M. Veloso Manuela
,
Steve Schaffer
,
Chris Sollitto
,
Rogelio Adobbati
,
Andrew N. Marshall
, et al.
(2002).
Gamebots: A Flexible Test Bed for Multiagent Team Research
.
Communications of the ACM. 45,
43-45.
Abstract
Laird, J. E.
(2002).
RESEARCH IN HUMAN-LEVEL AI USING COMPUTER GAMES
.
Communications of the ACM. 45,
32-35.
Abstract