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Bibliography
Found 92 results
A
Andrews, A. ,
"Using Advanced Gaming Technology for Teaching Critical Thinking, Problem Solving, and Leadership Skills",
Interactive Technologies Conference Proceedings, Washington, DC, USA, Society for Applied Learning Technology (SALT), 22/08/2007.
Abstract
Ang, S. C. ,
"Rules, gameplay, and narratives in video games",
Simulation and Gaming, vol. 37, no. 3, pp. 306-325, 2006 .
Abstract
Alexa, S. ,
"America's army game: Its (virtual) reality representation and cocaine",
Proceedings - 2004 International Conference on Cyberworlds, CW 2004, pp. 432-438, 2004 .
Abstract
Alt, G. ,
"The suffering: A game AI case study",
AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004 .
Abstract
B
Blunt, Richard ,
"Does Game-Based Learning Work? Results from Three Recent Studies",
The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), Orlando, Florida, USA, NTSA, pp. 945-954, 26/11/2007.
Abstract
Brynskov, Martin, Ludvigsen, Martin ,
"Mock Games: A New Genre of Pervasive Play",
Designing Interactive Systems, New York, NY, USA, ACM Press, pp. 169-178, 2006 .
Abstract
Burke, V., Beilin, L. J., Durkin, K., Stritzke, W. G. K., Houghton, S., Cameron, C. A. ,
"Television, computer use, physical activity, diet and fatness in Australian adolescents",
International Journal of Pediatric Obesity, vol. 1, no. 4, pp. 248-255, 2006 .
Abstract
Barlow, M., Lewis, E., Keir, J. ,
"Heart-Rate and Immersion in a First Person Simulation",
SIMTecT 2006, Melbourne, Australia, 05/2006.
Abstract
Bartholow,B D, Sestir,M A, Davis,E B ,
"Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior",
Personality and Social Psychology Bulletin, vol. 31, no. 11, pp. 1573-1586, 2005 .
Abstract
Bryce, Jo, Moore, Karenza, Rutter, Jason ,
"Mobile Entertainment Users: Headline results from an online survey",
Mobile Entertainment: User-centred Perspectives, Manchester, CRIC, University of Manchester, 2004 .
Abstract
Berkey,C S, Rockett,H R H, Gillman,M W, Colditz,G A ,
"One-year changes in activity and in inactivity among 10-to 15-year-old boys and girls: Relationship to change in body mass index",
Pediatrics, vol. 111, no. 4, pp. 836-843, 2003 .
Abstract
Bryce, Jo, Rutter, Jason ,
"The Gendering of Computer Gaming: Experience and Space",
Leisure Cultures: Investigations in Sport, Media and Technology: Leisure Studies Association, pp. 3-22, 2003 .
Abstract
B. Hernández, S. L. Gortmaker, G. A. Colditz, K. E. Peterson, N. M. Laird, S. Parra-Cabrera ,
"Association of obesity with physical activity, television programs and other forms of video viewing among children in Mexico City",
International Journal of Obesity, vol. 23, no. 8, pp. 845-854, 1999 .
Abstract
C
Cheung, K. K. F., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., Luk, E. T. H., Shang, J., Wong, M. K. H. ,
"FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy",
Virtual Reality, Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Shatin, Hong Kong, pp. 1-9, 2008 .
Abstract
Carnagey, N. L., Anderson, C. A., Bartholow, B. D. ,
"Media violence and social neuroscience: New questions and new opportunities",
Current Directions in Psychological Science, vol. 16, no. 4, pp. 178-182, 2007 .
Abstract
Chatham, R. E. ,
"Games for Training",
Communications of the ACM, vol. 50, issue 7, pp. 36-43, 07/2007.
Abstract
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