Bibliography

Found 20 results

Filters: keyword is Ability  [Clear All Filters]
A
Abramson, Bruce , "Control strategies for two-player games", Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989  . Abstract
B
Brydon, M., Gemino, A. , "Classification trees and decision-analytic feedforward control: a case study from the video game industry", Data Mining and Knowledge Discovery, Faculty of Business Administration, Simon Fraser University, Burnaby, V5A 1S6, Canada, pp. 1-26, 2008  . Abstract
Betker,A L, Szturm,T, Moussavi,Z K, Nett,C , "Video game-based exercises for balance rehabilitation: A single-subject design", Archives of Physical Medicine and Rehabilitation, vol. 87, no. 8, pp. 1141-1149, 2006  . Abstract
Burke, V., Beilin, L. J., Durkin, K., Stritzke, W. G. K., Houghton, S., Cameron, C. A. , "Television, computer use, physical activity, diet and fatness in Australian adolescents", International Journal of Pediatric Obesity, vol. 1, no. 4, pp. 248-255, 2006  . Abstract
Baauw, E., Bekker, M. A., Barendregt, W. , "A structured expert evaluation method for the evaluation of children's computer games", Human-Computer Interaction - Interact 2005, Proceedings, vol. 3585, Berlin, Springer-Verlag Berlin, pp. 457-469, 2005  . Abstract
D
Ducheneaut, N., Moore, R. J., Nickell, E. , "Virtual "third places": A case study of sociability in massively multiplayer games", Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 1-2, pp. 129-166, 2007  . Abstract
E
Ebner, M., Holzinger, A. , "Successful implementation of user-centered game based learning in higher education: An example from civil engineering", Computers and Education, vol. 49, no. 3, pp. 873-890, 2007  . Abstract
Eriksson,Daniel, Björk,Staffan, Peitz,Johan , "Socially Adaptable Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
J
Jørgensen,Anker Helms , "Marrying HCI/Usability and Computer Games: A Preliminary Look", Proceedings NordCHI'04, Tampere, Finland, pp. 393-396, 2004  .
John Ye, Ding Ye , HCI and Game Design: From a Practitioner's Point of View, , 2004  . Abstract
K
Kearney, Paul R. , "Immersed and how? That is the question.", Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007. Abstract
L
Lawrence, Vivienne, Houghton, Stephen, Tannock, Rosemary, Douglas, Graham, Durkin, Kevin, Whiting, Ken , "ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo", Journal of Abnormal Child Psychology, vol. 30, no. 5, pp. 447-462, 2002  . Abstract
M
Müller, J., Gorlatch, S., Schröter, T., Fischer, S. , "Scaling multiplayer online games using proxy-server replication: A case study of Quake 2", Proceedings of the 16th International Symposium on High Performance Distributed Computing 2007, HPDC'07, pp. 219-220, 2007  . Abstract
Myllarniemi, V., Raatikainen, M., Mannisto, T. , "Inter-organisational approach in rapid software product family development - A case study", Reuse of off-the-Shelf Components, Proceedings, vol. 4039, Berlin, Springer-Verlag Berlin, pp. 73-86, 2006  . Abstract
Maccari, A., Hele, A. , "Managing infinite variability", Software-Practice & Experience, vol. 35, no. 6, pp. 513-537, 2005  . Abstract
N
Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
Nacke, Lennart, Lindley, Craig A, Stellmach, Sophie , "Log who’s playing: psychophysiological game analysis made easy through event logging", Second International Conference on Fun and Games 2008, vol. 5294/2008, Eindhoven, The Netherlands, Springer Berlin / Heidelberg, pp. 150-157, 20/10/2008. Abstract
Q
Quaiser-Pohl, C., Geiser, C., Lehmann, W. , "The relationship between computer-game preference, gender, and mental-rotation ability", Personality and Individual Differences, vol. 40, no. 3, pp. 609-619, 2006  . Abstract
S
Seungkeun Song, Joohyeon Lee , "Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game", International Journal of Human Computer Studies, vol. 65, no. 8, pp. 709-723, 2007  . Abstract
T
Terlecki, M. S., Newcombe, N. S. , "How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability", Sex Roles, vol. 53, no. 5-6, pp. 433-441, 2005  . Abstract