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BibliographyFound 20 results Filters: keyword is Ability [Clear All Filters] A
"Control strategies for two-player games",
Computing Surveys, vol. 21, no. 2, pp. 137-161, 1989 .
Abstract
B
"Classification trees and decision-analytic feedforward control: a case study from the video game industry",
Data Mining and Knowledge Discovery, Faculty of Business Administration, Simon Fraser University, Burnaby, V5A 1S6, Canada, pp. 1-26, 2008 .
Abstract
"Video game-based exercises for balance rehabilitation: A single-subject design",
Archives of Physical Medicine and Rehabilitation, vol. 87, no. 8, pp. 1141-1149, 2006 .
Abstract
"Television, computer use, physical activity, diet and fatness in Australian adolescents",
International Journal of Pediatric Obesity, vol. 1, no. 4, pp. 248-255, 2006 .
Abstract
"A structured expert evaluation method for the evaluation of children's computer games",
Human-Computer Interaction - Interact 2005, Proceedings, vol. 3585, Berlin, Springer-Verlag Berlin, pp. 457-469, 2005 .
Abstract
D
"Virtual "third places": A case study of sociability in massively multiplayer games",
Computer Supported Cooperative Work: CSCW: An International Journal, vol. 16, no. 1-2, pp. 129-166, 2007 .
Abstract
E
"Successful implementation of user-centered game based learning in higher education: An example from civil engineering",
Computers and Education, vol. 49, no. 3, pp. 873-890, 2007 .
Abstract
"Socially Adaptable Games",
DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005 .
Abstract
J
"Marrying HCI/Usability and Computer Games: A Preliminary Look",
Proceedings NordCHI'04, Tampere, Finland, pp. 393-396, 2004 .
K
"Immersed and how? That is the question.",
Games In Action, Göteborg University, Gothenburg, Sweden, 13 /06/2007.
Abstract
L
"ADHD outside the laboratory: Boys' executive function performance on tasks in videogame play and on a visit to the zoo",
Journal of Abnormal Child Psychology, vol. 30, no. 5, pp. 447-462, 2002 .
Abstract
M
"Scaling multiplayer online games using proxy-server replication: A case study of Quake 2",
Proceedings of the 16th International Symposium on High Performance Distributed Computing 2007, HPDC'07, pp. 219-220, 2007 .
Abstract
"Inter-organisational approach in rapid software product family development - A case study",
Reuse of off-the-Shelf Components, Proceedings, vol. 4039, Berlin, Springer-Verlag Berlin, pp. 73-86, 2006 .
Abstract
"Managing infinite variability",
Software-Practice & Experience, vol. 35, no. 6, pp. 513-537, 2005 .
Abstract
N
"Boredom, Immersion, Flow - A pilot study investigating player experience",
IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008.
Abstract
"Log who’s playing: psychophysiological game analysis made easy through event logging",
Second International Conference on Fun and Games 2008, vol. 5294/2008, Eindhoven, The Netherlands, Springer Berlin / Heidelberg, pp. 150-157, 20/10/2008.
Abstract
Q
"The relationship between computer-game preference, gender, and mental-rotation ability",
Personality and Individual Differences, vol. 40, no. 3, pp. 609-619, 2006 .
Abstract
S
"Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game",
International Journal of Human Computer Studies, vol. 65, no. 8, pp. 709-723, 2007 .
Abstract
T
"How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability",
Sex Roles, vol. 53, no. 5-6, pp. 433-441, 2005 .
Abstract
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