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BibliographyFound 5 results Filters: keyword is Access [Clear All Filters] B
"Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters",
Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005 .
Abstract
"Relationships between fun and the computer business",
Communications of the ACM, vol. 39, no. 8, 1996 .
Abstract
C
"Contexts, gaming pleasures, and gendered preferences",
Simulation and Gaming, vol. 36, no. 4, pp. 464-482, 2005 .
Abstract
H
"Determinants of adoption of mobile games under mobile broadband wireless access environment",
Information and Management, vol. 44, no. 3, pp. 276-286, 2007 .
Abstract
S
"Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties",
Universal Access in the Information Society, vol. 5, no. 4, pp. 401-419, 2007 .
Abstract
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