Bibliography

Found 7 results

Filters: keyword is Acquisition  [Clear All Filters]
G
Galantucci,B , "An experimental study of the emergence of human communication systems", Cognitive Science, vol. 29, no. 5, pp. 737-767, 2005  . Abstract
Griffiths, M D, Hunt, N , "Computer Game Playing in Adolescence - Prevalence and Demographic Indicators", Journal of Community & Applied Social Psychology, vol. 5, issue 3, no. 3, pp. 189-193, 1995  . Abstract
M
Marc Ponsen, Héctor Muñoz-Avila, Pieter Spronck, David W. Aha , "Knowledge acquisition for adaptive game AI", Science of Computer Programming, vol. 67, no. 1, pp. 59-75, 2007  . Abstract
N
Nippold, M. A., Duthie, I. K., Larsen, J. , "Literacy as a leisure activity: Free-time preferences of older children and young adolescents", Language Speech and Hearing Services in Schools, vol. 36, no. 2, pp. 93-102, 2005  . Abstract
R
Rosser, J. C., Lynch, P. J., Cuddihy, L., Gentile, D. A., Klonsky, J., Merrell, R. , "The impact of video games on training surgeons in the 21st century", Archives of Surgery, vol. 142, no. 2, CHICAGO, AMER MEDICAL ASSOC, pp. 181-186, 2007  . Abstract
S
Segers, E., Verhoeven, L. , "Long-term effects of computer training of phonological awareness in kindergarten", Journal of Computer Assisted Learning, vol. 21, no. 1, pp. 17-27, 2005  . Abstract
Shewokis,P A , "Memory consolidation and contextual interference effects with computer games", Perceptual and Motor Skills, vol. 97, no. 2, pp. 581-589, 2003  . Abstract