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BibliographyFound 7 results Filters: keyword is Acquisition [Clear All Filters] G
"An experimental study of the emergence of human communication systems",
Cognitive Science, vol. 29, no. 5, pp. 737-767, 2005 .
Abstract
"Computer Game Playing in Adolescence - Prevalence and Demographic Indicators",
Journal of Community & Applied Social Psychology, vol. 5, issue 3, no. 3, pp. 189-193, 1995 .
Abstract
M
"Knowledge acquisition for adaptive game AI",
Science of Computer Programming, vol. 67, no. 1, pp. 59-75, 2007 .
Abstract
N
"Literacy as a leisure activity: Free-time preferences of older children and young adolescents",
Language Speech and Hearing Services in Schools, vol. 36, no. 2, pp. 93-102, 2005 .
Abstract
R
"The impact of video games on training surgeons in the 21st century",
Archives of Surgery, vol. 142, no. 2, CHICAGO, AMER MEDICAL ASSOC, pp. 181-186, 2007 .
Abstract
S
"Long-term effects of computer training of phonological awareness in kindergarten",
Journal of Computer Assisted Learning, vol. 21, no. 1, pp. 17-27, 2005 .
Abstract
"Memory consolidation and contextual interference effects with computer games",
Perceptual and Motor Skills, vol. 97, no. 2, pp. 581-589, 2003 .
Abstract
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