Bibliography

Found 5 results

Filters: keyword is Adventure  [Clear All Filters]
A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
C
Connie Veugen , "Here Be Dragons, voorgeschiedenis en ontstaan van Adventure Games", Tijdschrift voor Mediageschiedenis, vol. 7, no. 2, pp. 77-99, 2004  . Abstract
M
Moreno-Ger, Pablo, Sierra, José Luis, Martínez-Ortiz, Iván, Fernández-Manjón, Baltasar , "A Documental Approach to Adventure Game Development", Science of Computer Programming, vol. 67, issue 1, pp. 3-31, 06/2007. Abstract
V
Veugen, Connie, Quérette, Felipe , "Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games.", Eludamos. Journal for Computer Game Culture, vol. 2, issue 2, pp. 215-239, 09/2008. Abstract
Veugen, Connie , "Here be dragons. Advent and Prehistory of the Adevnture Game.", Tijdschrift voor Mediageschiedenis, 2006  . Abstract