Bibliography

Found 4 results

Filters: keyword is Affect  [Clear All Filters]
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Mandryk, R. L., Atkins, M. S. , "A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies", International Journal of Human Computer Studies, vol. 65, no. 4, pp. 329-347, 2007  . Abstract
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Nacke, Lennart, Lindley, Craig A , "Boredom, Immersion, Flow - A pilot study investigating player experience", IADIS International Conference Gaming 2008: Design for engaging experience and social interaction, Amsterdam, The Netherlands, IADIS Press, pp. 103-107, 25/07/2008. Abstract
Nijholt, A., Tan, D. , "Playing with your brain: Brain-computer interfaces and games", ACM International Conference Proceeding Series, vol. 203, pp. 305-306, 2007  . Abstract
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Shinkle, Eugénie , "Feel It, Don't Think: the Significance of Affect in the Study of Digital Games", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract