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BibliographyFound 25 results Filters: keyword is Aggressive-Behavior [Clear All Filters] B
"Effects of media violence on health-related outcomes among young men",
Archives of Pediatrics & Adolescent Medicine, vol. 160, no. 4, pp. 341-347, 2006 .
Abstract
"The influence of violent media on children and adolescents: a public-health approach",
Lancet, vol. 365, no. 9460, pp. 702-710, 2005 .
Abstract
C
"Turkish prospective teachers' perceptions regarding the use of computer games with educational features",
Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006 .
Abstract
"Children's violent television viewing: Are parents monitoring?",
Pediatrics, vol. 114, no. 1, pp. 94-99, 2004 .
Abstract
D
"Immediate and prolonged effects of videogame violence",
Journal of Applied Social Psychology, vol. 33, no. 8, pp. 1553-1563, 2003 .
Abstract
"Not so doomed: computer game play and positive adolescent development",
Journal of Applied Developmental Psychology, vol. 23, no. 4, pp. 373-392, 2002 .
Abstract
E
"Beyond the shooter game: Examining presence and hostile outcomes among male game players",
Communication Research, vol. 33, no. 6, pp. 448-466, 2006 .
Abstract
F
"Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?",
Journal of Experimental Psychology-Applied, vol. 13, no. 1, WASHINGTON, AMER PSYCHOLOGICAL ASSOC/EDUCATIONAL PUBLISHING FOUNDATION, pp. 22-31, 2007 .
Abstract
"Children's exposure to violent video games and desensitization to violence",
Child and Adolescent Psychiatric Clinics of North America, vol. 14, no. 3, pp. 387-+, 2005 .
Abstract
"Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?",
Journal of Adolescence, vol. 27, no. 1, pp. 23-39, 2004 .
Abstract
"Playing violent video games, desensitization, and moral evaluation in children",
Journal of Applied Developmental Psychology, vol. 24, no. 4, pp. 413-436, 2003 .
Abstract
G
"Online computer gaming: a comparison of adolescent and adult gamers",
Journal of Adolescence, vol. 27, no. 1, pp. 87-96, 2004 .
Abstract
J
"The Lara phenomenon: Powerful female characters in video games",
Sex Roles, vol. 56, no. 3-4, NEW YORK, SPRINGER/PLENUM PUBLISHERS, pp. 141-148, 2007 .
Abstract
"The emotional appeal of violent video games for adolescent males",
Communication Theory, vol. 15, no. 3, pp. 219-241, 2005 .
Abstract
"Gaming at a LAN event: the social context of playing video games",
New Media & Society, vol. 7, no. 3, pp. 333-355, 2005 .
Abstract
"Helping parents reduce children's television viewing",
Research on Social Work Practice, vol. 14, no. 2, pp. 121-131, 2004 .
Abstract
K
"Violent video games induce an affect processing bias",
Media Psychology, vol. 7, no. 3, pp. 239-250, 2005 .
Abstract
"Hostility among adolescents in Switzerland? Multivariate relations between excessive media use and forms of violence",
Journal of Adolescent Health, vol. 34, no. 3, pp. 230-236, 2004 .
Abstract
"The effects of violent video games on adolescents - The overlooked influence of development",
Aggression and Violent Behavior, vol. 8, no. 4, pp. 377-389, 2003 .
Abstract
L
"Sex differences in video game play: A communication-based explanation",
Communication Research, vol. 31, no. 5, pp. 499-523, 2004 .
Abstract
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