Biblio

2009
Ferrari, S., & C. H. Cai (2009).  Information-Driven Search Strategies in the Board Game of CLUE (R). IEEE Transactions on Systems Man and Cybernetics Part B-Cybernetics. 39, 607-625. Abstract
2008
Galway, L., D. Charles, & M. Black (2008).  Machine learning in digital games: a survey. Artificial Intelligence Review. 29, 123-161. Abstract
2007
Wood, M. A., & J. J. Bryson (2007).  Skill acquisition through program-level imitation in a real-time domain. IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics. 37, 272-285. Abstract
Yannakakis, G. N., J. Levine, & J. Hallam (2007).  Emerging cooperation with minimal effort: Rewarding over mimicking. IEEE Transactions on Evolutionary Computation. 11, 382-396. Abstract
2006
2005
Louis, S. J., & C. Miles (2005).  Playing to learn: Case-injected genetic algorithms for learning to play computer games. IEEE Transactions on Evolutionary Computation. 9, 669-681. Abstract
2004
1989
Abramson, Bruce (1989).  Control strategies for two-player games. Computing Surveys. 21, 137-161. Abstract