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Bibliography
Found 14 results
A
Amada, T., Imura, M., Yasumuro, Y., Manabe, Y., Chihara, K. ,
"Real-time animation of water with rigid body interaction",
Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, vol. 59, no. 10, pp. 1488-1493, 2005 .
Abstract
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Gu, Y., Chakraborty, S., Ooi, W. T. ,
"Games are up for DVFS",
Design Automation Conference, pp. 598-603, 2006 .
Abstract
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Kwon, T., Shin, S. Y. ,
"A steering model for on-line locomotion synthesis",
Computer Animation and Virtual Worlds, vol. 18, no. 4-5, pp. 463-472, 2007 .
Abstract
Komura, T., Ho, E. S. L., Lau, R. W. H. ,
"Animating reactive motion using momentum-based inverse kinematics",
Computer Animation and Virtual Worlds, vol. 16, no. 3-4, pp. 213-223, 2005 .
Abstract
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Lee, K. H., Choi, M. G., Lee, J. ,
"Motion patches: Building blocks for virtual environments annotated with motion data",
ACM Transactions on Graphics, vol. 25, no. 3, pp. 898-906, 2006 .
Abstract
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Szarowicz, A., Francik, J., Mittmann, M., Remagnino, P. ,
"Layering and heterogeneity as design principles for animated embedded agents",
Information Sciences, vol. 171, no. 4, pp. 355-376, 2005 .
Abstract
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Tang, B., Pan, Z. G., Zheng, L., Zhang, M. M. ,
"Interactive generation of falling motions",
Computer Animation and Virtual Worlds, vol. 17, no. 3-4, pp. 271-279, 2006 .
Abstract
Z
Zhuang, Y. T., Xiao, J., Wu, Y. Z., Yang, T., Wu, F. ,
"Automatic generation of human animation based on motion programming",
Computer Animation and Virtual Worlds, vol. 16, no. 3-4, pp. 305-318, 2005 .
Abstract
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