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410 people registered on the Digiplay site.
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Bibliography
Found 17 results
A
Anderson,C A, Carnagey,N L, Flanagan,M, Benjamin,a J, Eubanks,J, Valentine,J C ,
"Violent video games: Specific effects of violent content on aggressive thoughts and behavior",
Advances in Experimental Social Psychology, Vol. 36, vol. 36, pp. 199-249, 2004 .
B
Ballard, M. E., Hamby, R. H., Panee, C. D., Nivens, E. E. ,
"Repeated exposure to video game play results in decreased blood pressure responding",
Media Psychology, vol. 8, no. 4, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 323--341, 2006 .
Abstract
Bartholow,B D, Anderson,C A, Carnagey,N L, Benjamin,a J ,
"Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters",
Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005 .
Abstract
Bartholow,B D, Sestir,M A, Davis,E B ,
"Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior",
Personality and Social Psychology Bulletin, vol. 31, no. 11, pp. 1573-1586, 2005 .
Abstract
C
Chumbley, J, Griffiths, M ,
"Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play",
Cyberpsychology & Behavior, vol. 9, no. 3, pp. 308-316, 2006 .
Abstract
D
E
F
Farrar, K M, Krcmar, M, Nowak, K L ,
"Contextual features of violent video games, mental models, and aggression",
Journal of Communication, vol. 56, no. 2, pp. 387-405, 2006 .
Abstract
Funk,J B, Buchman,D D, Jenks,J, Bechtoldt,H ,
"Playing violent video games, desensitization, and moral evaluation in children",
Journal of Applied Developmental Psychology, vol. 24, no. 4, pp. 413-436, 2003 .
Abstract
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N
P
Panee,C D, Ballard,M E ,
"High versus low aggressive priming during video-game training: Effects on violent action during game play, hostility, heart rate, and blood pressure",
Journal of Applied Social Psychology, vol. 32, no. 12, pp. 2458-2474, 2002 .
Abstract
S
Smith, S. L., Lachlan, K., Pieper, K. M., Boyson, A. R., Wilson, B. J., Tamborini, R., Weber, R. ,
"Brandishing guns in American media: Two studies examining how often and in what context firearms appear on television and in popular video games",
Journal of Broadcasting & Electronic Media, vol. 48, no. 4, pp. 584-606, 2004 .
Abstract
Smith,S L, Lachlan,K, Tamborini,R ,
"Popular video games: Quantifying the presentation of violence and its context",
Journal of Broadcasting & Electronic Media, vol. 47, no. 1, pp. 58-76, 2003 .
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