Biblio

2007
Wood, M. A., & J. J. Bryson (2007).  Skill acquisition through program-level imitation in a real-time domain. IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics. 37, 272-285. Abstract
Distasio, J., & T. Way (2007).  Inclusive computer science education using a ready-made computer game framework. ITiCSE 2007: 12th Annual Conference on Innovation and Technology in Computer Science Education - Inclusive Education in Computer Science. 116-120. Abstract
2006
Távara, Diana Arellano, & Andreas Meier (2006).  Agents with personality for videogames. Articulated Motion and Deformable Objects, Proceedings. 4069, 484-493. Abstract
2005
Giddings, Seth (2005).  Playing with non-humans: digital games as technocultural form. DiGRA 2005 Conference: Changing Views--Worlds in Play. Abstract
2004
Alt, G. (2004).  The suffering: A game AI case study. AAAI Workshop - Technical Report. WS-04-04, 134-138. Abstract
1989
Abramson, Bruce (1989).  Control strategies for two-player games. Computing Surveys. 21, 137-161. Abstract