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BibliographyFound 99 results Filters: keyword is BEHAVIOR [Clear All Filters] A
"Sleep timing and quantity in ecological and family context: A nationally representative time-diary study",
Journal of Family Psychology, vol. 21, no. 1, pp. 4-19, 2007 .
Abstract
"Violent computer games and their effects on state hostility and physiological arousal",
Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006 .
Abstract
"Dynamics of emergent flocking behavior",
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 4173 LNCS, pp. 557-563, 2006 .
Abstract
"An update on the effects of playing violent video games",
Journal of Adolescence, vol. 27, no. 1, pp. 113-122, 2004 .
Abstract
"The suffering: A game AI case study",
AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004 .
Abstract
B
"Effects of media violence on health-related outcomes among young men",
Archives of Pediatrics & Adolescent Medicine, vol. 160, no. 4, pp. 341-347, 2006 .
Abstract
"Short-term and long-term effects of violent media on aggression in children and adults",
Archives of Pediatrics & Adolescent Medicine, vol. 160, no. 4, pp. 348-352, 2006 .
Abstract
"Repeated exposure to video game play results in decreased blood pressure responding",
Media Psychology, vol. 8, no. 4, MAHWAH, LAWRENCE ERLBAUM ASSOC INC, pp. 323--341, 2006 .
Abstract
"Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters",
Journal of Experimental Social Psychology, vol. 41, no. 1, pp. 48-60, 2005 .
Abstract
"The influence of violent media on children and adolescents: a public-health approach",
Lancet, vol. 365, no. 9460, pp. 702-710, 2005 .
Abstract
"Aggressive and non-violent videogames: short-term psychological and cardiovascular effects on habitual players",
Stress and Health, vol. 20, no. 4, pp. 203-208, 2004 .
Abstract
"Outcome of aggression affects processing and can legitimise subsequent aggression: Influence of trait aggressiveness",
Aggressive Behavior, vol. 30, no. 4, pp. 284-297, 2004 .
Abstract
"Violent video games and hostile expectations: A test of the General Aggression Model",
Personality and Social Psychology Bulletin, vol. 28, no. 12, pp. 1679-1686, 2002 .
Abstract
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
C
"Turkish prospective teachers' perceptions regarding the use of computer games with educational features",
Educational Technology & Society, vol. 9, no. 1, pp. 308-321, 2006 .
Abstract
"Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play",
Cyberpsychology & Behavior, vol. 9, no. 3, pp. 308-316, 2006 .
Abstract
"Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children",
Sex Roles, vol. 54, no. 9-10, pp. 717-726, 2006 .
Abstract
"Children's violent television viewing: Are parents monitoring?",
Pediatrics, vol. 114, no. 1, pp. 94-99, 2004 .
Abstract
"Longitudinal study of skipping breakfast and weight change in adolescents",
International Journal of Obesity, vol. 27, no. 10, pp. 1258-1266, 2003 .
Abstract
"Media and violence: Intervention strategies for reducing aggression",
Media Psychology, vol. 5, no. 4, pp. 363-403, 2003 .
Abstract
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