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410 people registered on the Digiplay site.
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Bibliography
Found 9 results
A
Alt, G. ,
"The suffering: A game AI case study",
AAAI Workshop - Technical Report, vol. WS-04-04, pp. 134-138, 2004 .
Abstract
B
Barnett,M A, Vitaglione,G D, Harper,K K G, Quackenbush,S W, Steadman,L A, Valdez,B S ,
"Late adolescents' experiences with and attitudes toward videogames",
Journal of Applied Social Psychology, vol. 27, no. 15, pp. 1316-1334, 1997 .
Abstract
C
C S Berkey, H R H Rockett, M W Gillman, A E Field, G A Colditz ,
"Longitudinal study of skipping breakfast and weight change in adolescents",
International Journal of Obesity, vol. 27, no. 10, pp. 1258-1266, 2003 .
Abstract
F
Feldman, D E, Barnett, T, Shrier, I, Rossignol, M, Abenhaim, L ,
"Is physical activity differentially associated with different types of sedentary pursuits?",
Archives of Pediatrics & Adolescent Medicine, vol. 157, no. 8, pp. 797-802, 2003 .
Abstract
M
Motl, R. W., McAuley, E., Birnbaum, A. S., Lytle, L. A. ,
"Naturally occurring changes in time spent watching television are inversely related to frequency of physical activity during early adolescence",
Journal of Adolescence, vol. 29, no. 1, pp. 19-32, 2006 .
Abstract
Marshall, S. J., Gorely, T., Biddle, S. J. H. ,
"A descriptive epidemiology of screen-based media use in youth: A review and critique",
Journal of Adolescence, vol. 29, no. 3, pp. 333-349, 2006 .
Abstract
N
Nelson, A. L., Grant, E., Henderson, T. C. ,
"Evolution of neural controllers for competitive game playing with teams of mobile robots",
Robotics and Autonomous Systems, vol. 46, no. 3, pp. 135-150, 2004 .
Abstract
V
van Schie, Emil G. M., Wiegman, Oene ,
"Children and videogames: Leisure activities, aggression, social integration, and school performance",
Journal of Applied Social Psychology, vol. 27, issue 13, no. 13, pp. 1175-1194, 1997 .
Abstract
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