Bibliography

Found 17 results

Filters: keyword is Cognition  [Clear All Filters]
A
Amory, A. , "Game object model version II: A theoretical framework for educational game development", Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007  . Abstract
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Bushman, B. J., Anderson, C.A. , "Violent video games and hostile expectations: A test of the General Aggression Model", Personality and Social Psychology Bulletin, vol. 28, no. 12, pp. 1679-1686, 2002  . Abstract
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Farrar, K M, Krcmar, M, Nowak, K L , "Contextual features of violent video games, mental models, and aggression", Journal of Communication, vol. 56, no. 2, pp. 387-405, 2006  . Abstract
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Henderson,Lyn , "Video games: A significant cognitive artifact of contemporary youth culture", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Jimison, H., Pavel, M., McKanna, J., Pavel, J. , "Unobtrusive monitoring of computer interactions to detect cognitive status in elders", IEEE Transactions on Information Technology in Biomedicine, vol. 8, no. 3, pp. 248-252, 2004  . Abstract
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Kirsh, S. J., Mounts, J. R. W. , "Violent video game play impacts facial emotion recognition", Aggressive Behavior, vol. 33, no. 4, pp. 353-358, 2007  . Abstract
Kozbelt, A. , "Psychological implications of the history of realistic depiction: Ancient Greece, Renaissance Italy and CGI", Leonardo, vol. 39, no. 2, pp. 139-144, 2006  . Abstract
Kang, H., Chang, W. L., Jung, K. C. , "Recognition-based gesture spotting in video games", Pattern Recognition Letters, vol. 25, no. 15, pp. 1701-1714, 2004  . Abstract
Kirsh, S J , "The effects of violent video games on adolescents - The overlooked influence of development", Aggression and Violent Behavior, vol. 8, no. 4, pp. 377-389, 2003  . Abstract
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Lindley Craig A, Nacke, Lennart, Sennersten, Charlotte , "What does it mean to understand gameplay?", First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007. Abstract
Lindley Craig A, Sennersten, Charlotte , "Game Play Schemas: From Player Analysis to Adaptive Game Mechanics", International Journal of Computer Games Technology, vol. 2008, pp. 7 pages, 10/2007. Abstract
Lieberman, D.A. , "What Can We Learn From Playing Interactive Games?", Playing Video Games: Motives, Responses and Consequences., Mahwah, NJ, Lawrence Erlbaum Associates, pp. 379-397, 2006  . Abstract
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Mulligan,Desmond E, Dobson,Michael W, McCracken,Janet , "The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports", DiGRA 2005 Conference: Changing Views--Worlds in Play, 2005  . Abstract
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Rudra, T., Bossomaier, T. , "Cognitive emotion in speech interactive games", IEEE Region 10 Annual International Conference, Proceedings/TENCON, vol. 2007, 2007  . Abstract
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Uhlmann, E., Swanson, J. , "Exposure to violent video games increases automatic aggressiveness", Journal of Adolescence, vol. 27, no. 1, pp. 41-52, 2004  . Abstract
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Van Mierlo, J., Van den Bulck, J. , "Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play", Journal of Adolescence, vol. 27, no. 1, pp. 97-111, 2004  . Abstract
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Yatim, Maizatul H M, Nacke, Lennart, Masuch, Maic , Improving Game Design by Understanding the Gender Differences: The Cognitive Approach, , Krems, Austria, Danube University Krems, 2006  .