There are
410 people registered on the Digiplay site.
|
Bibliography
Found 17 results
A
Amory, A. ,
"Game object model version II: A theoretical framework for educational game development",
Educational Technology Research and Development, vol. 55, issue 1, no. 1, NEW YORK, SPRINGER, pp. 51-77, 2007 .
Abstract
B
F
Farrar, K M, Krcmar, M, Nowak, K L ,
"Contextual features of violent video games, mental models, and aggression",
Journal of Communication, vol. 56, no. 2, pp. 387-405, 2006 .
Abstract
H
J
Jimison, H., Pavel, M., McKanna, J., Pavel, J. ,
"Unobtrusive monitoring of computer interactions to detect cognitive status in elders",
IEEE Transactions on Information Technology in Biomedicine, vol. 8, no. 3, pp. 248-252, 2004 .
Abstract
K
Kang, H., Chang, W. L., Jung, K. C. ,
"Recognition-based gesture spotting in video games",
Pattern Recognition Letters, vol. 25, no. 15, pp. 1701-1714, 2004 .
Abstract
L
Lindley Craig A, Nacke, Lennart, Sennersten, Charlotte ,
"What does it mean to understand gameplay?",
First Symposium on Ludic Engagement Designs for All (LEDA), Aalborg University Esbjerg, Denmark, Aalborg University, 28/11/2007.
Abstract
Lieberman, D.A. ,
"What Can We Learn From Playing Interactive Games?",
Playing Video Games: Motives, Responses and Consequences., Mahwah, NJ, Lawrence Erlbaum Associates, pp. 379-397, 2006 .
Abstract
M
R
Rudra, T., Bossomaier, T. ,
"Cognitive emotion in speech interactive games",
IEEE Region 10 Annual International Conference, Proceedings/TENCON, vol. 2007, 2007 .
Abstract
U
V
Y
Yatim, Maizatul H M, Nacke, Lennart, Masuch, Maic ,
Improving Game Design by Understanding the Gender Differences: The Cognitive Approach,
, Krems, Austria, Danube University Krems, 2006 .
Digiplay Bibliography Updates
|
|